witpqs -> RE: Units will not Move (2/25/2011 6:49:08 PM)
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ORIGINAL: roy2008 i hope thats the right [image]local://upfiles/30274/D3BDC453F0E84887A0AFE38F5E95B438.gif[/image] For future reference, Roy, just select some hex out to sea or way out of the picture before you take your screen shot! [;)] This picture is good enough to answer the question, though. Notice that - within Wenchow - all of the hex sides are owned by the Japanese (except for the side bordering a sea hex which nobody can own). The Chinese troops in Wenchow are trapped until a friendly unit (something with AS, not an HQ for example) can cross into Wenchow thereby taking ownership of the hex side it crosses, or they can defeat the Japanese forces in the hex. Think of it like Stalingrad. For the Chinese troops in Wenchow to fight their way out they have to make the Japanese troops in Wenchow retreat. For forces outside to relieve them they have to gain ownership of a hex side. It's not a perfect system but it truly is better than existed in WITP (non-AE).
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