Pawlock -> Rail Interdiction (2/24/2011 4:16:02 PM)
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I have started playing the Russians against the AI and something that comes to mind immediatly is the ability of the Russians to move large amounts of manpower at a whim unhindered by what seems limitless rail capacity. Even taking into account the movement of factories, there is still a lot of capacity here. Not wanting to get into a historical/unhistorical debate on this, but what concerns me is the fact they do this virtually "unhindered". Not sure how feasable this is, but maybe some sort of rail interdiction could be introduced, whereby an attacker has another way to plan his attacks and say hinder reinforcment to certain areas. Some sort of bombing code for rail lines? either effecting movement costs or incapcitating the rail in the hex with a sliding scale of chance to inflict damage based on strenght of attack? thoughs?
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