Odd situations..... (Full Version)

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GrinningDwarf -> Odd situations..... (12/21/2000 3:28:00 AM)

which may or may not be tough to recreate in a game: 1. General James Gavin, in his book On to Berlin, talks about one regiment in the 82nd Airborne (commanded by Col. Tucker...I don't remember the reg. #), capturing a truckload of panzerfausts at Nijmegan during Market Garden. Tucker's regiment used them to good effect during the Battle of the Bulge. I think I could modify the paratroopers to actually carry panzerfausts instead of bazookas. Is this correct? 2. I'm currently reading Last Round Against Rommel: Battle of the Normandy Beachhead by Alexander McKee to get a more detailed British/Canadian view of the battle that I have read before. The book recounts a situation on D-Day where tankers of the Canadian 6th Armored Regiment feared running out of supply due to chaos of the invasion, so they "had stacked the floors of the tanks high with reserve ammunition." This made them especially...uh....inflammable. Any way I could build a scenario and assign a Sherman unit greater vulnerability for this reason? Just for fun, here's a little quote from the book (five out of nine Shermans had just been spectacularly brewed up before they had moved ten yards off the road to attack):
quote:

In addition to his extra ammo, Gariepy was now only too well aware that he had 15 scrounged sticks of dynamite aboard, and at that moment, he saw, 30 yards ahead, the muzzle of an 88 mm dual-purpose gun rising up from a hidden emplacement to fire, the barrel pointing directly at him. "I gave rapid evasive orders to my driver and told my gunner to blast him. He fired two rounds: the second scored a direct hit. I reported to 'Sun Ray' that we were now going in to liquidate the crew. He advised me against this, but I moved up to the gun emplacement and mercilessly shot all the gun crew of fourteen men who were cowering in the trench."




David F. Wall -> (12/21/2000 4:51:00 AM)

It's the sort of thing you can do on a per-scenario basis in the editor. A more sweeping change would require editing the OOB, which is not a task for the faint-hearted 1. This will be easy because the Panzerfaust appears in the weapons list of the US Army OOB. Use the editor to change the appropriate paratrooper weapon slots -- I think the Panzerfaust is weapon #89, and thens eleting the ammunition appropriately. 2. I'm not sure how you'd simulate this effect in the game other than reducing the armor on the tanks you want to be affected. DFW




Paul Vebber -> (12/21/2000 7:23:00 AM)

THe OOB editor lets you make an "over stocked" tank - copy the Hserman type you want into an unused slot, increase its ammo, and reduce its survivability by 1 or 2 (experiment to get the effect you want. Editing OOBs in this manner is problematic if you want to play with others, but works fine against yourself. The easiest way to manage OOBs is to make subdirectories with OObs sets and copy and paste them as you want to switch them out. BOth players must have the OOBs in secure pbem and online play.




kao16 -> (12/21/2000 10:16:00 AM)

Re: (2) about increasing the vulnerability of a tank. IIRC there is a box in the OOBs for "survivability" or some such. Just alter to taste lower = more vulnerable. Actually read the manual about this before you start unless someone who knows posts on the effects of this variable.




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