Luskan -> (9/14/2002 7:58:48 PM)
|
I think that search if probably a little too powerfully modelled - it should be less effective the further you go (ie, the patterns get larger the further from origin you go - is that how aircraft do a search?). On the other hand, one of my carriers (I won't say which) limped at about 68 sys for 5 days in enemy carrier and lba range, with only a bruised DD for escort - and didn't get spotted (and got away). Also - searching is much more effective if the enemy doesn't know he's been found - which I would think happens more than not. As it stands now, as soon as I do spot his ships - he watches the combat replay and knows that I've seen them and is waiting for my reaction etc. This is nuts. The over information in the combat replay is really shocking. "TF 208 retreats from enemy carriers" - well, if my opponent didn't know tf208 was there (how could he, his CVs were north of Nevea, the tf was just out of Noumea!) he does now, and he knows it is a transport group that has gone back to Noumea. A little inferring on his part about what my objective was (in our game it is brutally obvious where I need those troops - and it is only the end of June, so the guesswork on what troops and ships they are isn't that hard to do) and he is ready for my counterstroke with his counter counter stroke! :mad: All that information that he shouldn't know. Just like "TF is must unload" and "South Dakota hits a type 88 mine in Noumea harbour" - all stuff that need to be taken out before WITP. Perhaps the answer is not to remove this info from the replay (it does need to be presented somehow) but to have seperate combat replays generated for each side (which would allow for much greater FOW effect, greater presentation of information you should know about in pBEM like air transport missions, etc. etc.). This would probably be difficult to incorporate (not too code-literate, not sure) but to have the .dat file arrive via email, and then when UV loads it, it generates the combat replay file there and then etc.). Should also make name ID much more difficult. IE. My bombers find a CV and try to drop some bombs. In PBEM there is no chance that my pilots mis-identify the CV Zuikaku as another CV say, because the japanese player also watches the replay etc. Sorry about the rant - will go and take my pills ;)
|
|
|
|