Merker -> RE: Killing Pirates feels like an exploit (2/28/2011 9:01:02 PM)
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quote:
ORIGINAL: Data I like this, I think I also want it though I accept the idea they can take the money and not do anything...they are pirates after all. Maybe we can infiltrate spies in their organizations....this way we can even grant them invisible bases as we can discover them through spying. Also, I think we can have the best of both worlds....pirates spwan bases nearby in the early game and then move them farther way late game. And I actually mean moving them as their bases are not as large as some of our death stars and can be fitted with engines. Also, this would make them even harder to locate. Maybe even the ancients or shakturi could move their worlds entirely? but this is for the wishlist. quote:
s a good point. Late game major space creatures or other strange entities that act as mini factions would be great. BTW. I've probably missed something from classic gaming, but what are these "space crystals" I seem to hear of every now and then? It's elementary dear Data, instead of making something so complicated with pirates, why not make them like an independent colony in the sense of evolution. The pirate bases spawn further away from empires, and if they survive long enough, a nearby habitable planet is turned into a PIRATE COLONY, like Pestulon![:'(]. That colony, if it survives long enough becomes a PIRATE SYNDICATE, which deals in illegal cargo, or if that's too complicated to add, trades with empires of bad reputation, that have many trade sanctions. For example: you manage to get the korrabian spice, which you keep for yourself and your ally and deny the Dhayut empire you dislike so much. The nearby pirate syndicate, however, seeing the opportunity takes spice from you and sells to the Dhayut for twice the price, making money and expanding its fleet and colonies, eventually turning into an empire of its own. Pirate syndicates would become a means of dealing with hated empires, or obtaining goods otherwise banned from you by the others, also housing quite a formidable fleet, in case you're looking for mercenaries as well, or if you're looking for combat...[;)], eventually becoming a threat to the middle-sized empire if left unchecked. Pirates are such a COOOOOOL feature of this game, I believe they have been seriously overlooked. They really need a bigger role than to bother starting empires. This idea would be so doable it would be a shame not to implement it. Go DW devs!!!
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