shark -> (9/18/2002 10:48:09 AM)
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[QUOTE]Originally posted by Joe 98 [B]I suppose that my point is: Imagine the turn length is set to 7 days. I need a supply taskforce to travel to its destination, unload and travel home again. Then to repeat the exercise. At the moment we can only automate one TF at a time and only from specific ports. When a TF arrives home, if I fail to tell it to make another supply run, it could spend 6 days in the port doing nothing. As to air units, I need them to change bases and then attack the enemy over there. On day 1 they change bases and then for 6 days sit around doing nothing because the turn length is 7 days. Generally speaking, when a TF or air unit or ground unit has completed its task, I need to assign a new task, otherwise it might sit around for 6 days doing nothing. The solution might be to have more automatic routines. [/B][/QUOTE] Currently in UV the routine convoy system is ok but a more versatile system would be nice in WitP, however the distances in WitP will mean 7 days is less of a problem. As far as aircraft transfer goes the one transfer limit now in UV is inadequate if you play multi turns. You should be able to do a number of consecutive transfers based on the turn length the game is runing.Like in the old Pac War where multiple trans were done but you payed for it in damaged aircraft.
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