tiagocc0 -> RE: Area Weapons (1/27/2012 5:56:07 PM)
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quote:
ORIGINAL: Jerkface quote:
Great argument. It's you who exhibit 2-dimensional thinking. If a area weapon causes friendly fire and all other weapons in the entire game do not, then there's something wrong here. Why want it to realisticly cause friendly fire yet all other weapons unrealisticly never cause it? < Message edited by tiagocc0 -- 1/26/2012 2:05:28 PM > You cant grok the difference between an aimed rifle and a hand grenade with regards to friendly fire? Yikes. Aimed rifle? Okay you get 200 ships between your ship and your target, but you are never going to hit any of them. It's not about what kind of weapon, it's about one of them is never going to hit a friend. It would be okay if the AI could handle it, but it can't. Sure let's play the great game where you have grenades but the enemy AI always throw it at his own feet. No, we can't take the grenade away because that's what grenades do! Sure, let's have ships that throw grenades, but they always do it at point zero. Yes, it's very funny to have a grenade like weapon that's always throw at it's own feet, hurray!
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