Finnish Activation (Full Version)

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Senno -> Finnish Activation (3/5/2011 7:58:02 PM)

In my current turn versus Oleg the northern Finns activated turn 4.

The southern Finns have not activated, and it's turn 5.

Is that correct? Or is the activation based on advance or some other condition?




2ndACR -> RE: Finnish Activation (3/5/2011 8:21:01 PM)

I have noticed some oddities in activation since beta 6 released. But cannot seem to duplicate them. I had Hungarians not activate till turn 4 in one AI game, then activate as normal in another. I have 1 AI game where the Hungarian Sec brigade does not activate at all. Turn 19 and it is still inactive.

They should have activated though. Mine and yours.

They are timed activation and not related to anything else as far as I know.




PeeDeeAitch -> RE: Finnish Activation (3/5/2011 8:21:13 PM)

The Karelian Army activates on 4, the Southern Finns on turn 5 if I recall rightly.  I, on the other hand, usually forget about them and they all are "PDH Activated" on turn 6!




Senno -> RE: Finnish Activation (3/5/2011 8:38:28 PM)

I thought it was turn 3, then 4?

If it's 4, then 5, the Soviet player can happily evacuate from the Finnish base. Well, fierceinterdiction with biplanes, notwithstanding. I mean, the lines are thinned out, up to 8 tp 10 units (guesstimation) not there, that I didn't even get to launch a failed attack onto...

Fired up a h2h game, and it's turn 3 then 4, without even advancing and Germs, or withdrawing any Soviets.

PS: Emailed save to "2x3" address, but it's not in my outbox, maybe it didn't get sent. Will resend via Hotmail, so I at least have a record of it going.




PeeDeeAitch -> RE: Finnish Activation (3/5/2011 8:39:53 PM)

3 and 4, 4 and 5?  I was going off of memory!  Don't blame me when my bank account comes back overdrawn, I go off memory there too.




2ndACR -> RE: Finnish Activation (3/5/2011 8:41:42 PM)

Yep, I got a save posted in the Tech forum showing a activation oddity.




Senno -> RE: Finnish Activation (3/5/2011 8:42:10 PM)


quote:

ORIGINAL: PeeDeeAitch

3 and 4, 4 and 5?  I was going off of memory!  Don't blame me when my bank account comes back overdrawn, I go off memory there too.


I'm with you right there. No memory... What are we discussing?

Oh yeah, tourism in Tallinn in '41. Does their beach have good surf? Charlie don't surf, but does Ivan?




randallw -> RE: Finnish Activation (3/5/2011 8:43:28 PM)

The Soviet units on the Finnish front activate on the same turn as the Finns, though yes the front is sort of divided between north and south.  Since activation is on the same turn the Finns get to attack before the Sovs can move back on their own.  The exception is the Sov brigade with 2 fort regions.




Senno -> RE: Finnish Activation (3/5/2011 8:43:40 PM)


quote:

ORIGINAL: 2ndACR

Yep, I got a save posted in the Tech forum showing a activation oddity.


OK, that's good. The Romanians activated on our turn 2, which I thought was odd, and pointed out to Oleg, along with a few Hungarian brigades of the VIII Corps and Mobile Corps... Now the Finns refuse to come to the party. And we have our party hats on...[:D]




2ndACR -> RE: Finnish Activation (3/5/2011 8:46:33 PM)

If you get close enough the Romanians will activate early. That has always been the case. Not sure where the magic line is, but if you go for a Lvov pocket turn 1, they usually will activate.

Have not caught the Finns yet. But sure do miss that Hungarian Sec brigade. Would free up another combat unit.




Senno -> RE: Finnish Activation (3/5/2011 8:51:36 PM)

quote:

ORIGINAL: 2ndACR

If you get close enough the Romanians will activate early. That has always been the case. Not sure where the magic line is, but if you go for a Lvov pocket turn 1, they usually will activate.

Have not caught the Finns yet. But sure do miss that Hungarian Sec brigade. Would free up another combat unit.



Don't have the screenies for that. Does Oleg in his AAR? He said something about not being able to post screenshots yesterday... Ah well.. Since it's well past, and Oleg and I discussed it when it happened, no issue for our game. Just a continuing bit of strangeness with activation, I think.

Yeah, the Hung Sec Brigade and Mtn brigade activated, that has happened on and off over several games vs the AI. I never know when I will have it or not.

The Mobile Corps HQ didn't activate though, which put the Mobile Corps units on a bit of a leash until it activated, haha. So they stayed se of Lvov mostly for a turn or 2, clearing up some pocketed units down there, as I recall.

Sigh, AGS bleh, let's think of happier thoughts.[;)]

Have decided to write an AAR so you can give advice in my own AAR thread instead of everywhere else, haha.




PeeDeeAitch -> RE: Finnish Activation (3/5/2011 8:54:18 PM)


quote:

ORIGINAL: Senno

I'm with you right there. No memory... What are we discussing?

Oh yeah, tourism in Tallinn in '41. Does their beach have good surf? Charlie don't surf, but does Ivan?


The Russians have a long and storied tradition of serfing.




Senno -> RE: Finnish Activation (3/5/2011 8:58:00 PM)

quote:

ORIGINAL: PeeDeeAitch


quote:

ORIGINAL: Senno

I'm with you right there. No memory... What are we discussing?

Oh yeah, tourism in Tallinn in '41. Does their beach have good surf? Charlie don't surf, but does Ivan?


The Russians have a long and storied tradition of serfing.



OOOO, PeeDee will be here until forever, folks. BaDumTish....[:D]

PS: Of all the weird things on the internet, can you believe I couldn't find an image of a surfing babushka? Lots of serfing babushka's though, haha.




2ndACR -> RE: Finnish Activation (3/5/2011 9:03:22 PM)

Good, gotta protect that opsec.




Senno -> RE: Finnish Activation (3/5/2011 9:07:58 PM)

quote:

ORIGINAL: 2ndACR

Good, gotta protect that opsec.


Yeah, Oleg is much better at that than I, lol.

Shoulda just surprised him with the Romanian activaion. haha, the Romanians are now 1 hex closer to Beep (name censored to protect the innocent target)....Quiver in fear. [;)]

PS: The results of my h2h games with my eldest son are in. He agrees with the forum, and resigned both sides before Spring '42. Which side is broken depends on which side he is playing.[:D]

Hmm, TMI h extending self-deprecating humor towards my son? Hope he doesn't read this, =p Actually, I don't think any grand conclusions can be drawn from 2 games, that he was only partly interested in. He's playing Rift now, with his free time, what little he has, anyway. At least he says he is studying for his college courses....




Mynok -> RE: Finnish Activation (3/6/2011 12:58:52 AM)


quote:

I couldn't find an image of a surfing babushka


And we are grateful.....




Senno -> RE: Finnish Activation (3/6/2011 4:33:17 AM)

lol




Senno -> RE: Finnish Activation (3/7/2011 12:58:44 AM)

Turn 6 in my possession and southern Finns remain unactivated.




2ndACR -> RE: Finnish Activation (3/7/2011 1:00:31 AM)

That sucks. I have not heard anything about my tech post. 




Senno -> RE: Finnish Activation (3/7/2011 3:03:14 AM)

Still waiting for a final answer to my e-mail as well.

I have recieved a reply to the first e-mail I sent, it was "what's the password", Doh....[;)]

Kinda wasn't expecting one yet, though. Sunday and all.




Senno -> RE: Finnish Activation (3/8/2011 2:05:16 AM)

The response is:

quote:

Section 10, page 171 has the rules for unfreezing. The rollover shows the number of turns remaining unless something triggers them earlier (per section 10).


So, I referenced Section 10, and see this:

quote:

Some units begin a scenario frozen in place with zero
movement points for a set number of turns. The number
of turns is shown in the hex pop-up text but only for
the player that owns the unit (Fzn 2 indicates frozen for
two more turns). Other units may be frozen by scenario
specific rules. These units do not show the number of
turns remaining in the hex pop-up text and unfreeze
under special conditions as listed in the scenario rules.
During each friendly logistics phase, the unit’s frozen
turn counter is reduced by one, and when it reaches 0,
the unit is no longer frozen and it will be given MPs for
that turn. A unit frozen in this way may also be unfrozen
if it is attacked, or if it begins a friendly logistics phase
within 3 hexes of an unfrozen non-isolated enemy unit.


Can the scenario rules for the GC be given out? I can't find them anyway, searching "Finnish activation" "Finnish frozen units" etc, in the manual and with Google, as the forum search doesn't work.

All I see on this forums, is BigA saying he thinks it's turn 3 or 4, or maybe 4 or 5.

I've played turn 6, and most of hte Kannas Finn Army is still frozen. I've never seen this happen before. Am hoping that as I have met some undisclosed condition during turn 6 to unfreeze them.

No Finns were attacked, and the Soviets have left the scene. There must be something else that causes complete activation, I'm guessing.

Unless it's bugged, anyway.

PS: I don't normally put e-mails recieved into the forums, but as it's a company response and a current issue, I did in this case.




2ndACR -> RE: Finnish Activation (3/8/2011 2:41:17 AM)

Joel just posted in the tech forum. Do a mouse over of those Finns and check the un-freeze timer. He said they unfreeze either on the timer or if they begin an admin turn within 3 turns of a supplied enemy. So if the Russian does a bug out, your toast until the timer is reached.

Never noticed that before.




Senno -> RE: Finnish Activation (3/8/2011 3:07:52 AM)

Thanks, ACR.





findmeifyoucan -> RE: Finnish Activation (3/8/2011 4:32:53 PM)

Hey, Meynok? What's a Jap boy doing playing War in the East? :-) LOL

Are we getting bored of playing WIPAE? :-(




2ndACR -> RE: Finnish Activation (3/8/2011 6:39:24 PM)

Senno, check your finns, they might show a turn 10 activation with mouse over.




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