Kayoz -> RE: Trade & Monetary Issues (3/7/2011 12:35:32 PM)
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Are you using vanilla DW or DW+RotS? The answer differs for each. If you're using DW (vanilla), iirc, the income numbers showed the cumulative income/loss for the year (see the date of the game). It resets at the beginning of every year. If you're scratching your head and wondering how the heck this number is supposed to be of any use... join the club. It's a very general indication of your economic health. How can you use the numbers? Umm... well, ask Data - maybe he has an answer. When I was playing vanilla DW, I tried to make a mental note of what the approximate numbers were at the end of each year, so I knew if I should reign in or speed up expansion. Aside from that - I'm afraid you have no way of knowing how far into the red or black you are. Generally - red is bad. You see red numbers, it's time to take a look at your expansion planner. You may have an excessive number of military ships, ground troops or ports. Or you may have so many mining stations that you're paying more in maintance than they're worth. Merker wrote a rather good posting on how to pump up your economy a little: http://www.matrixgames.com/forums/tm.asp?m=2539817 ... but I find that the most expedient way to deal with an economy that's bleeding red ink is to build up about 40 or so ground troops - and drop them on someone's homeworld as an "aggressive trade delegation". Does wonders! If you're using RotS, I believe it's... well, actually I don't have a clue. It seems to be your expected annual income, given your income less expenses - so if you build a ship, you'll see your ready cash drop immediately (construction costs) and your expected cash flow take a hit once it comes out of the construction yards. The manual is rather vague on it. How accurate it is, is questionable. It seems to show what the annual income given the latest "snapshot" of your economy. So of course, if you do nothing for an entire year, you'll probably end up with a larger income than was predicted - since your colonies will have grown during the year and thus your taxation income. Or that's what I think it does... sorry - the documentation on this is kind of vague. As for free trade agreement - Manual states: A treaty outlining free trade between the two parties. This means that each party receives trade bonuses – a gradually-increasing percentage of the trade volume is paid to each empire, up to a maximum cap of 20%. So what's traded? My observations indicate that you generally try to fill any material shortages from your trading partners - be it steel, gas or luxuries. More each of you has that the other doesn't, the bigger will be your trade income bonus. Of course you might be running a trade deficit - due to your lack of some high-priced resource - something to keep in mind if you're considering trade sanctions against a race that you've been supplying one of the super-rare resources. Less cash in your pockets!
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