Trifler -> RE: Hyperdrives vs Reactors (4/29/2011 3:22:37 AM)
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ORIGINAL: Bingeling What would make some sort of sense, is to make the jump initiation by the fastest starter, and the speed by the fastest cruisers. But energy consumption should be by the fastest cruiser too. Even better would be separate cruise and startup cost, but I guess this would take a non insignificant amount of developer time, and add very little to the game. Well, if I imagine this as a real-life scenario, I would think it would work something like this: 1) Both hyperdrives start "spooling up" and draw enough energy to run both of them (so the sum of both their energy requirements). 2) The hyperdrive with the faster jump initiation time takes the ship into hyperspace. The second hyperdrive is still "spooling". 3) The second hyperdrive's initiation time is met and the second hyperdrive is able to keep the ship in hyperspace. 4) The first hyperdrive shuts down, allowing the ship to complete the rest of its journey using the second hyperdrive, which is either faster, more efficient, or both.
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