J HG T -> RE: Noob question (3/9/2011 6:32:24 PM)
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ORIGINAL: Igard I think the best way to make use of it ingame would be to simply have the ships cloak automatically when you issue an attack order. They would warp to the target and then close to weapons range before decloaking and making the surprise attack. That, or the ships are always considered cloaked (transparent on the screen) and have high passive energy consumption. When firing or detected by sensors they become fully visible again. The main point here is that you only need ONE cloak module on the ship. Better modules are lighter and have lower power requirements. The main problem of the current system is that you can't tell if your cloaked ships are "cloaked" to enemy sensors. quote:
ORIGINAL: Igard Monsters have feelings too you know.[sm=innocent0004.gif] Ohers than OM NOM NOM?! [:D] quote:
ORIGINAL: Igard As for using transporters to capture enemy ships, I think it's most likely that we'll see ships dock with each other and commence boarding at first. Transporters are pretty much exclusive to Star Trek tech, so I don't know if we'll ever see them in the game. Maybe somekind of special troop module called boarding/assault module that gives the ship ability to transfer its troops to enemy ships. As long as its able to catch it of course. Also, bigger, slower ships would be vulnerable to this, so either they have troops of their own or shoot the ships trying to board first. Balancing: Because spamming this would cause some problems this module needs to be big. Mainly because the ship essentially becomes dedicated capture vessel as majority of its structure is changed to allow it to attach onto other ships and allow the troops break into the enemy vessel.
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