Local Yokel -> Editing 'at start' minefields (3/10/2011 1:07:54 PM)
|
I'm trying to set up a testbed variant of Treespider's mod with no hostilities, and would like Hong Kong to remain in British hands whilst not interdicting movements of Japanese shipping in and out of Canton. To do this I think I will need to leave an LCU at Hong Kong to inhibit automatic change of base ownership and remove/stand down the coastal artillery. That seems straightforward enough, but I'm damned if I can see any field in Hong Kong's Location record that contains the 'at start' minefield data. Can anyone please tell me how/where one gets rid of this minefield? Is it embedded in the hex data rather than the Location record? Not a big problem since I could always sweep the mines once the test game is under way, and in any case Canton doesn't seem likely to play a big part in the test. Alternatively I could assign HK to Japanese ownership from the outset, but would prefer not to do so if it can be avoided. On further thoughts I may have no alternative but to put HK under Japanese control, as I fear Canton-bound cargo TF's may not pass through its 'enemy controlled' hex. Is that correct?
|
|
|
|