Igard -> RE: POLL - What 3 things would you most like to see next in Distant Worlds? (3/15/2011 12:04:41 AM)
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It's a highly debatable issue. My idea was slightly complex. It would create a penalty zone around your colonies. This would represent your area of influence or your border. The settings for the size of this region could be changed in the game setup options, 1 sector, 0.75 sector, 0.5 sector, 0.25 sector, or not at all (the way it is now). If an alien race has exceptionally good relations with you, they can colonise withing these regions without penalty, just as any race can do now. If an alien race has exceptionally bad relations with you, they will find that the colony has a 'can colonise but proximity to hostile race will reduce culture and development' warning, just like there was a hostile independant race on the planet but with some differences. The more aggressive the alien race is, the more likely they are to attempt colonising within your borders. Of course, colonies within these regions would appear in the diplomacy trade options. They would have to be priced according to how prosperous the planet is, so new colonies would be reasonably affordable, since they would have a low value/GDP. It's basically to emulate the nature of a civilian population. Some more aggressive, maybe less intelligent, races may be amenable to the idea of living near a hostile empire, some more passive, would most likely be averse to moving to such a place with the realisation it Would be first to be conquered should both sides go to war.
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