Spamming colonies to win (Full Version)

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Litjan -> Spamming colonies to win (3/13/2011 8:36:18 AM)

I am not sure if this works as intended - or is just an oversight of the developers:

Once I have researched a few colonization techs, the list of colonizable planets grows rapidly - most are "orange", or "not desirable due to low quality", though. The way I understand this (couldn´t find much on this in the galactopedia), this means if I colonize them, I will loose money as I get taxes - instead of making money.

So far so good. No one wants these colonies - except me, when I am close to getting a territory victory!! I just spam colony ships, grabbing a bunch of these planets and - voilá - you have won!

Of course, I could just deselect that victory condition. But I would like it better if either the AI would also go for those planets if it helped them win (and they could afford it) or better yet those planets don´t count towards the victory.

From a gameplay perspective I think that those "low quality" planets are pretty superfluous, nobody wants them, why are they there? The only use I could see as a refuelling base, but then again we can take a resupply ship.

Jan




Data -> RE: Spamming colonies to win (3/13/2011 8:44:23 AM)

Indeed, the AI should take them into account...not sure how they could be excluded from this victory condtion as they are still valid planets.
I tend to colonize some of them as well if the resources they provide give me some pluses (close by, high extraction rate etc). Not sure what your setup is, I use scarce low quality ones and then these planets do play a role.




Canute0 -> RE: Spamming colonies to win (3/13/2011 5:36:19 PM)

Mosttimes very good bonus relics or rare resources are found on these low quality planets.

But you are right the Maintaince cost of these planets are far to low.




Merker -> RE: Spamming colonies to win (3/13/2011 9:14:13 PM)

Ha, my friend it seems to me you've never met the teekans! Try competing against a teekan empire with mercantile guild gov and see if you can even colonize your first planet before they win. They are technically rats so they spread like, well ,rats. The colonize EVERYTHING, and I mean EVERYTHING. It appears that's the only thing they build, colony ships, and the occasional explorer to see where to send them. They spread so fast that by midgame they have 100-200 colonies if left unchecked and later about 300-400. Their only problem is that they start trespassing other empires' systems and get into unwanted wars and so eventually split up in like 10 other little itsy bitsy empires, that in their own accord, start spreading like a bad spill.

As for low quality planets, I only bother with the ones that have some sort of resource. I have noticed in general that after you hit the 10-20 planet marker it's better to focus on developing your acquired worlds rather than spread forth. You'll be straining you freighter fleet and resources too much and end up with slow development. But with 15 well developed worlds you can take down a mighty empire of 100 new colonies. Besides, at some point some other empire will come claim one of your potential colony worlds, so why waste money on a colony ship when you can just go and take it?[:D]




Cvan -> RE: Spamming colonies to win (3/13/2011 9:15:43 PM)


quote:

ORIGINAL: Merker

Ha, my friend it seems to me you've never met the teekans! Try competing against a teekan empire with mercantile guild gov and see if you can even colonize your first planet before they win. They are technically rats so they spread like, well ,rats. The colonize EVERYTHING, and I mean EVERYTHING. It appears that's the only thing they build, colony ships, and the occasional explorer to see where to send them. They spread so fast that by midgame they have 100-200 colonies if left unchecked and later about 300-400. Their only problem is that they start trespassing other empires' systems and get into unwanted wars and so eventually split up in like 10 other little itsy bitsy empires, that in their own accord, start spreading like a bad spill.


Thats why your pirates ate them all!




Merker -> RE: Spamming colonies to win (3/13/2011 9:40:02 PM)

Yeah, indeed, that's why I took out their production. They would have ruined the AAR. The galaxy map would probably be all brown(teekan color) and the pirates would be drowning in teekans!! They poised a problem in my first ever DW game where I played the humans, and they spread all over the place, in my freakin' systems!! They were everywhere, even in the raphidian ale!!!! And they kept growing, for every 5-10 planets I'd get they would get like 40-50. They ended up with 200 or so colonies before splitting up due to too many wars and evil reputation(they picked on one planet empires and eventually took a human colony that sprung the revolution and split into a new Human-led teekan empire[8|][8|][8|] )Ah this game is so freakin' diverse, anything can happen, it's only bound by our imagination, and our ability to mod it to suit that imagination [:D]

Oh, did I mention this? I checked on the teekan homeworld I had when I first started the game. IIRC it had several billion teekans and several hundred mill mortalen. Well, now it's reversed, there are four billion mortalen and 300-400 mill or so teekans. So the mortalen DO eat teekans. I've also noticed that on smaller previously teekan-colonized planet to which mortalen migrated, the mortalen population is slowly overwhelming the teekan one!!!![X(][X(][X(]




Data -> RE: Spamming colonies to win (3/13/2011 11:06:56 PM)

Since at the begining of the game the HW is the only viable pop source for colony ships then the teekan pop may have left for the newer colonies. Also the growth rate favours the mortalen iirc.




Bingeling -> RE: Spamming colonies to win (3/14/2011 9:18:29 AM)

Can the home world revolt and split off? If not that is the perfect spot for foreign populations...

Migration is a powerful beast, it is easy to notice excess pop growth on new colonies close to existing huge ones. Also, it is not a good idea to plant a new colony between your future opponent's big ones, as you may get surprised as to what population that colony may get in a rather short while. And where its loyalties lie in the case of war.




Data -> RE: Spamming colonies to win (3/14/2011 9:45:01 AM)

I had the split off only in my first game and since then I avoid it like crazy [:)]
The HW did remain with me but I would assume if the unhappiness is high enough it too can leave your side...a new capital should be promoted in this case.




Merker -> RE: Spamming colonies to win (3/14/2011 1:27:33 PM)

quote:

ORIGINAL: Data

Since at the begining of the game the HW is the only viable pop source for colony ships then the teekan pop may have left for the newer colonies. Also the growth rate favours the mortalen iirc.

Oh, I forgot to mention they had two other fully populated planets left, as in at least 4bill a pop. And teekans NEVER have insufficient population for colonization.
Also, I would have thought that teekans have a lot higher population growth, they do colonize so fast...




Data -> RE: Spamming colonies to win (3/14/2011 1:49:14 PM)

I'm at work now so I can't check the pedia for both races but even if mortalen do have it higher it would not explain it.




Merker -> RE: Spamming colonies to win (3/14/2011 1:58:03 PM)

But would that explain them beating the teekan pop on an already fully populated planet and the teekan numbers decreasing(also, only full pop planets around so no place to go and I've yet to see my other teekan colonies increasing in size, or of the other empires)? Hmm, did you think of that? you didn't, ya see, ya see ,he,he,heee




Data -> RE: Spamming colonies to win (3/14/2011 3:01:41 PM)

This reminds me of the extermination feature in MOO2 but DW does not have anything similar to this. I guess the only hypothesis standing now is migration.




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