ComradeP -> RE: How realistic is this? (3/15/2011 2:17:24 PM)
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quote:
It's not just MP costs to enter terrain hexes that makes any unit supermen, how about supply, morale, readiness (yes I know WITE does not have any factor directly named "readiness" but other games have), fatigue... Germans in summer appear not to suffer any of that. Fatique could be interpreted as readiness. In any case, there's probably no functional rail line near the spearhead, so they'll feel the supply pressure. 30 MP's or so each turn don't cut it for a breakthrough through terrain like that. Due to the changes to morale gain, German units will on average face a higher MP cost for entering hexes than in the release version. German mobile unit CV's after moving are also usually not that high, and the Soviets only need 1:1 odds to push them back. Considering that the Germans only have about 1 Panzer corps for AGN, I'm quite surprised that they got this far. It indicates a major failure in Soviet defensive strategy. If you can't stop a handful of mobile units from doing this, that says something about the defensive skills of the Soviet player, not about the Germans being supermen. quote:
German secret weapon? HQ buildup! Seriously, HQ buildup is Kido Butai Death Star of this game (for those who played WITP). You pay pretty steep price in damaged and lost trucks but it's definitely worth sacrificing 1200 trucks at the altar of supermanity, in order to be able to cross Valdai Hills and this Nowehere land couple times with 50 MPs and link up with Finns. HQ build-up reduces overall supply by about 2% according to the manual. Do it 5 times in one or two turns and you're facing a 10% supply reduction for about 2 months and you lose a few thousand trucks. A proper defensive line can slow the Germans down even if they have 50 MP's. In my game with James, he advanced about 5-6 hexes on turn 2 in many areas (with around 45-50 MP's), not something I'm scared of. quote:
There was a reason the Germans did not sent their panzer formations this way. How do you know that, have you read any OKH studies debating the pros and cons of this move? We don't know if this move was possible in real life or not because the Germans didn't try it. That's not the same thing as it being impossible. I'd also say that it's debatable whether mobile units would not be able to move through largely undefended light woods. It would be slow, but it would still be possible. redmarkus opponent drove around 200 miles to link up with the Finns (from the starting positions indicated by the arrows he placed on the map). The main question is how long it took them to do so. If it took him 4 turns or so, that's 50 miles/turn and only 7.1 miles per day. I don't find that an unreasonable rate of advance at all, it's rather slow for mobile forces, fitting for the terrain type.
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