RE: Soviet Turn 1 Guide? (Full Version)

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ericv -> RE: Soviet Turn 1 Guide? (1/21/2012 10:59:06 PM)

Playing on normal difficulty.  Retreat a bit and built a line. (built mine roughly from Narwa, Pskow, Welikije Luki, Smolensk, Pripjet marsh, Proskurow, Dnestr)  Just don't stack your units.. Just put them behind one another. 2-3 lines of worthless units next to each other will stop the germans.  No problems at all.  You don't even have to bother with the above tips.

I hope that it won't work at higher difficulty levels though.. The germans just give up after attacking 2 units in a row.









Sorta -> RE: Soviet Turn 1 Guide? (9/11/2012 7:56:58 PM)

One of teh posters was suggesting that all air units be put on manual upgrade. I was wondering why given the 1 AP cost to change manually.




Aurelian -> RE: Soviet Turn 1 Guide? (9/11/2012 11:30:21 PM)

The AI can can downgrade an air unit if you don't have enough to fill it out IIRC.




WingedIncubus -> RE: Soviet Turn 1 Guide? (9/13/2017 4:39:56 AM)


quote:

ORIGINAL: cookie monster

http://witewiki.com/index.php/Soviet_Ground_Tactics

http://witewiki.com/index.php/Defensive_Techniques

http://witewiki.com/index.php/Soviet_Aircraft_and_Early_Strategy


Would it be possible for someone to rehost or put those posts back, please? They are no longer active. [:(]




Taipan61 -> RE: Soviet Turn 1 Guide? (10/29/2017 3:50:11 AM)

Any experienced player up to making a You-Tube series about the first Axis turns? What little info around is mostly four + years old.

I learnt so much about the game by watching the many Axis opening turns videos available. Searching for a Soviet equivalent is the proverbial Needle in a Haystack.





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