Interdiction attacks on entrained units (Full Version)

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Dietrich1941 -> Interdiction attacks on entrained units (3/15/2011 6:53:13 PM)

Does the AI ever attack entrained units? Seems that would be a high priority target.




Speedysteve -> RE: Interdiction attacks on entrained units (3/15/2011 6:56:43 PM)

Yes it's possible for Interdiction attacks on en-trained units. Results are generally higher casualties as well.




Dietrich1941 -> RE: Interdiction attacks on entrained units (3/15/2011 7:26:18 PM)

OK, thanks. Still waiting to see my first one. So far, if I can get on a rail hex and rail out of trouble I've been home free. Maybe they should be higher priority targets...




Joel Billings -> RE: Interdiction attacks on entrained units (3/15/2011 7:47:20 PM)

I think they don't happen as often because the detection level of these units is low (or zero in cases of coming from the rear).




JAMiAM -> RE: Interdiction attacks on entrained units (3/15/2011 7:54:59 PM)

quote:

ORIGINAL: Joel Billings

I think they don't happen as often because the detection level of these units is low (or zero in cases of coming from the rear).

Yes, this is a problem with the engine. In an IGO-UGO system, it really makes no sense to not have hex-based detection levels from recon. If over the course of a week-long turn, I run a few hundred recon missions, over a broad, and deep area, any enemy units moving through that well-scouted area on the following player turn should be subject to being detected. Having them be immune to being spotted, because they began their turn unspotted is a bit silly, IMO.




Helpless -> RE: Interdiction attacks on entrained units (3/15/2011 9:01:31 PM)

quote:

Having them be immune to being spotted, because they began their turn unspotted is a bit silly


They are not immune and can be spotted during enemy logistic phase.




mmarquo -> RE: Interdiction attacks on entrained units (3/16/2011 4:05:05 AM)

Pavel, is this the "Ground Reconnaissance segment (13.1)" or is it something else?
 
Marquo




Helpless -> RE: Interdiction attacks on entrained units (3/16/2011 9:23:37 AM)

quote:

Pavel, is this the "Ground Reconnaissance segment (13.1)" or is it something else?


Yes, Mark.

As in my answer on dev forum:

When you hit the 'end turn' and enemy logistic phase starts, there is special routines runs first which sets detection levels for the units, including those of your enemy. New DL depends on the current DL, location of the unit, type (AF are harder to hide). So if you made many recon flights and DL of units was high enough, there is a probability that this unit won't start hidden and can get targeted by the interdiction.

When you receive the turn it was passed through the double logistic phases. So if you don't see enemy units outside the front line, it doesn't mean they were not visible during enemy movement.





mmarquo -> RE: Interdiction attacks on entrained units (3/16/2011 1:49:23 PM)

Thank you, Pavel; you are tireless.  [:)]




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