fbs -> RE: Game would be da bomb with daily turns... (3/16/2011 8:35:36 PM)
|
quote:
ORIGINAL: bjmorgan RT Do it in RT. Give orders and then watch all units creeeeeeep across the map. Like watching paint dry. Hey, you want realism .... I don't like RT very much either -- although the way they did in Hearts of Iron, with hourly ticks, that is very interesting. My ideal large wargame would have monthly/weekly/daily turns for different aspects of the game. Strategic decisions on a monthly basis; production/operational on weekly basis; and tactical on daily turns. So if WITP had operational-level turns and operational-size hexes (say 50-km per hex), I'd most fine with it. But it is kind midway between them, as in the operational turn the player has full control of what actually is a tactical battlefield. So it has this mixed feeling to it, and the result is sometimes baffling to me; like... a player can conduct a week-long sequence of attacks and encircle plenty of units -- while the other cannot do anything other than with the HQ support & reserve mechanics. Then the second player can conduct a week-long retreat and just vanish from sight. It just looks odd. Having said that, let me say also... I love chess. Chess is, likewise a wargame, the model of a battle, and is supremely abstract. Being abstract is not a problem. There is a ton of wargames in the market that trade realism for playability, and while WITE may probably be the best of the bunch, I just wished to see a large, detailed game that leaned towards historical realism. Something, you know, bold, instead of better-but-more-of-the-same -- WITP-AE is uppercase bold.
|
|
|
|