New Map Preview (Full Version)

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IChristie -> New Map Preview (9/18/2002 9:33:41 AM)

Guys,

The new maps for FPG have really been coming along. I was talking to the mother ship tonight and they said we should share a little of the good news. So here's a few previews of the first map which is based on the original "Central Germany Map"

First of all here's a preview of the whole map. This is at 25% of the full game resolution (which will be 2640x1980). The map covers 20kmx15km on the ground.




IChristie -> Fore! (9/18/2002 9:35:13 AM)

Anybody care for a quick 18 before lunch (or before the arrival of the red hordes...)




IChristie -> Top O' the Hill (9/18/2002 9:36:32 AM)

Perfect spot for an OP ;)

BTW - these shots are in full game resolution. Although they are jpg's so some of the detail gets fuzzy




IChristie -> Gasthoff Schwanebeck (9/18/2002 9:39:47 AM)

That's how I like to think of this quaint little watering hole (at screen centre) overlooking the fields running down to the river.

Hope you enjoyed them.

I warn you right now that shameless sucking up is likely to make me feel like I have to post more of them :D




U2 -> Re: Gasthoff Schwanebeck (9/18/2002 12:56:57 PM)

[QUOTE]Originally posted by IChristie
[B]
I warn you right now that shameless sucking up is likely to make me feel like I have to post more of them :D [/B][/QUOTE]

Greatest maps I've ever seen!:D Honestly Iain its great stuff. Now could you post some more please;)

Dan




Mac_MatrixForum -> (9/19/2002 2:36:58 AM)

Lovely buildings and patches of forest and do my eyes see a golf course too?

The fields look a bit odd because there's green, yellow and brown... now would that be that some crops have already been harvested? I don't watch fields so often but would seem a bit odd to me ;).

... when you take the quality further you get interesting issues? :D

... yes they look great, don't kill me :D.




IChristie -> (9/19/2002 3:30:36 AM)

In my fevered imagination...

Brown = fallow fields (not planted to allow it to rest - this is done as often as every couple of years depending on crops)
Yellow = Mature grain (barley, wheat, oats), canola.
Green = Vegetable crops, soya beans, early grain. Shade of green varies depending on the age and type of the crop.

.... well you did ask ;)




IronManBeta -> (9/19/2002 5:14:59 AM)

I like it so much I made it my Windows wallpaper! It is extraordinarily good, thanks Iain.

Cheers, Rob.




Sabre21 -> (9/19/2002 5:49:17 AM)

Not bad at all...pretty typical of how the fields are laid out in Germany. They rotate crops a lot so you will always see the dark brown ones interspersed with the others. The brown is a good color. The green crops they primarily grow soy beans and sugar beets. They look like a large potato that they derive sugar from. The green fields are pretty close. As for the yellow...I would make it a little more on the tan side to better represent the wheat, barley, and hops that are grown.

I like the detail in the cities...very nice job Christie.

Sabre21




IChristie -> Thanks for the feedback (9/19/2002 6:39:13 AM)

Well Sabre - you are probably pretty well fixed to know since you spent ALOT of time looking down at them ;)

Not a problem to tweak a colour here or there. Things are still evolving every day.

I appreciate you taking the time to give some constructive advice.




Sabre21 -> (9/20/2002 10:02:11 PM)

They grow a lot of corn too...forgot about that. I have blown over my share of corn crops with rotor wash:)

Sabre21




Drongo -> (9/20/2002 11:42:24 PM)

Can we zoom in a bit more (German girls like sunbathing in the nuddy). I'm sure Sabre21 could vouch for that.




Drongo -> (9/20/2002 11:44:35 PM)

Oh, and Iain, where did you get these photo's? (shameless sucking up).




Sabre21 -> (9/20/2002 11:49:35 PM)

Funny Drongo:)

There was a place down by the Main river about 5km off the end of the airfield that was a popular nudist spot. Plus with the Cobras 13x telescopic sight unit and flying at about 100 ft you could see pretty good detail...of course I never did that kind of stuff;)

Sabre21




IronManBeta -> (9/21/2002 1:12:51 AM)

[QUOTE]Originally posted by Sabre21
[B]Funny Drongo:)

There was a place down by the Main river about 5km off the end of the airfield that was a popular nudist spot. Plus with the Cobras 13x telescopic sight unit and flying at about 100 ft you could see pretty good detail...of course I never did that kind of stuff;)

[/B][/QUOTE]

Well, that just trashed my concentration for the afternoon! Makes me look at the maps in a whole new light though....

Rob.




IChristie -> Well, Robert asked for a golf course... (9/21/2002 6:02:22 AM)

and see what happened...

And the other day we were talking about needing an airfield... now I have ALL SORTS of ideas.

BTW, Drongo - very nice technique. I'll have to delve into the library to see what I can come up with for later tonight.




IChristie -> More Eye Candy (9/21/2002 7:48:55 AM)

Here's a few more shots. These are from the second map, which is still a work in progress so you'll notices some details (like bridges) are still missing.

Continuing our Golfing tour of Germany...




IChristie -> The Swamp! (9/21/2002 7:50:36 AM)

This map is located in Northern Germany. One of the major terrain features is a large marshy area, a portion of which is shown here




IChristie -> Zoom Out (9/21/2002 7:52:58 AM)

And here's a look at a portion of the map in the game "zoomed out" scale (33pix/500m square).


Sabre - you'll note that the grain fields have gone more tan as you suggested. Is that better?




Mojo -> (9/21/2002 8:24:31 AM)

Iain what time is our tee time? I'm not very good at golf so how many strokes are you going to give me a side and how much do you want to play for? I'll bring the beer, you bring your checkbook:D I know you artistes make mad money.

:D

BTW the maps are beautiful




Drongo -> (9/21/2002 2:37:17 PM)

Iain,
No patronising now, they look great!!!:)




Marc von Martial -> (9/21/2002 6:23:33 PM)

[QUOTE]you bring your checkbook I know you artistes make mad money. [/QUOTE]

Where did you hear that rumour?




Mojo -> (9/21/2002 7:17:10 PM)

[QUOTE]Originally posted by Marc Schwanebeck
[B]

Where did you hear that rumour? [/B][/QUOTE]

That's what you have been telling everybody Marc;)




Marc von Martial -> (9/21/2002 7:48:12 PM)

[QUOTE]Originally posted by Mojo
[B]

That's what you have been telling everybody Marc;) [/B][/QUOTE]


Well of course we "earn" mad money, but that doesn´t mean we get it ;)

*assuming "mad money" means "a lot of money" ;) *




IChristie -> (9/21/2002 8:58:55 PM)

[QUOTE]you bring your checkbook I know you artistes make mad money[/QUOTE]

If, instead you mean that it's madness to try and make money this way - you would be much closer to the Marc... er... Mark ;)




IChristie -> (9/21/2002 9:03:07 PM)

Mojo

Anytime you want a game you're on. As the course designer I ought to have an advantage. Now, if I could just do something about the 36 handicap I used to have.

Maybe we should include a module in FPG that let's the player click on a golf course to open "Flashpoint Links" so that you can play 18 holes while you wait for the balloon to go up.




Blackhorse -> (9/21/2002 9:23:53 PM)

The maps look great!




Mac_MatrixForum -> (9/23/2002 12:43:29 AM)

Very very good.

On the way back from summer house I also paid attention to some fields and I have to agree on the colors ;). We just don't have that large or nicely laid out squares :D.




SwampYankee68 -> Fantastic! - And a question (9/24/2002 1:20:42 PM)

Boy, these maps look great! If gameplay is as good as the maps, I'd say you have a winner here. Now, What type of unit graphics will there be? Board game style unit markers with NATO symbols and strength numbers, or something more graphic, like a number of vehicles, etc (kind of like Steel Panthers)?

Keep up the great work!




IronManBeta -> (9/24/2002 6:45:36 PM)

Unit counters are my end of things so I'll try to resond.

There are two unit counter sizes right now. The small ones are just big enough for a classic NATO style military icon plus a tag identifying the unit as, say, 'A/1' for A company, 1st battalion. Bare bones, but it lets you see lots of the map at once, a major consideration when most units have a lethal radius of up to 5 km!

The zoomed in map doubles the size of each location and gives me a lot more room to draw an icon. The tag moves to a vertical position to the right of the icon, a 'unit size' indicator goes at the top (I = company, II = bn, ... = platoon), and down below we have two numbers. The left hand one is the number of 'runners' ie functioning vehicles and/or infantry squads at the moment. The right hand one is a current speed rating where every 5 kph rates as 1 point. It serves as an indication of how mobile the unit is in it's present state (orders, suppression, vehicle mobility, etc). Basically it tells you if the unit is fast or slow... These are 'classic' counters instantly familiar to anyone who has played a wargame.

The big unit counters do have enough room for a very small vehicle silhouette a la Panzerblitz which would be really cool, but is way beyond my artistic abilities. We have so much other art still to do that I am not holding my breath for this one, but long run you never know.

Since we just can't cram all the info we want to onto a counter no matter how we arrange it, there is a 'unit description panel' to the right of the map that goes into much greater detail as to the current state of the unit. The exact number of vehicles that are runners, morale, fatigue, supply, current orders, spotting range, spottable range, etc. Looking at the map counters gives you a quick overview of what is where. Clicking on them to get the unit description panel filled in gives you all the juicy detail. The panel also has a nice big vehicle silhouette at the moment, but I don't know if it will actually stay. Many units are composed of multiple vehicle types and to use just one is a bit of a misrepresentation. The concept is to represent the entire company, not just the principal weapon system. We want something crystal clear that speaks to all gamers though so it can't be too complicated either. Ultimately this is another unresolved art assignment, and therefore the esteemed Marc S's problem....

One of my design issues is that not very many people are going to know, for example, what the heck a M106, M557 or M901 are. (Not to keep you in suspense, they are an M113 with a mortar, a M113 tricked out as a HQ vehicle, and a M113 with a TOW launcher up top. You probably knew that already. You've probably driven one or more of them if you hang out in this forum!) We want this game to be accessable to everyone, so we have our work cut out for us doing it right. Good graphics up front and center with a detailed explanation with pictures in reserve is my best hope for this thorny issue. Keep your fingers crossed for us!

Cheers, Rob.




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