Troina (1 vs 1) axis side (Full Version)

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balenami1291 -> Troina (1 vs 1) axis side (3/16/2011 9:03:45 PM)

OBSOLETE, KEEP OUT !!!

This is the the other side of the same AAR you can find here:

http://www.matrixgames.com/forums/tt.asp?forumid=377

Please read the scenario description in the other thread.

My English is not so good so I leave to obsolete the task.

Bottom you can read the axis side's AAR.

This is quite difficult scenario for Axis force. I have very few units, so I must to gain the max advantage from ground and time..





balenami1291 -> RE: Troina (1 vs 1) axis side (3/16/2011 9:18:15 PM)

Troubles is arriving from north and West.

At north, french aren't so dangerous but my arty is not protected.

From west arrives the U.S. Army.

we need soldiers to slow it...

Troina is jus under the low-right corner of the picuture.
Orders are clear. We must defend city.


[image]local://upfiles/18924/EC83D71D54314737BCD18A401DF86B1D.jpg[/image]




balenami1291 -> RE: Troina (1 vs 1) axis side (3/16/2011 9:25:30 PM)

This is the main part of the battleground.

Please note my armoured reserve unit.
It's a very small unit...

In CC it's very difficult leave enemy zoc. I will must use my reserve very carefully.





[image]local://upfiles/18924/8DB71699EFA541B3B80E3EC17556A14E.jpg[/image]




balenami1291 -> RE: Troina (1 vs 1) axis side (3/16/2011 9:36:46 PM)

At south I have no trouble.

So I decide to send some units north to troina to face Yankees ...

I docide Also to send one unit to west to try to catch enemy HQ or Arty unit.
I have no chance to perform great raid, but I think enemy will send 2 or 3 unit to cath the raider leaving more breath to main battlefront.

[image]local://upfiles/18924/24ACC149474A4D109352DA2F7087EA96.jpg[/image]




balenami1291 -> RE: Troina (1 vs 1) axis side (3/16/2011 10:02:55 PM)

One of the feature of this game is the check, at the start of the turn, the initiative.

"total Army disruption" is one of the most important driver to calculate initiative.

So is a quite common thing the defend side take the second part of the first turn and the first part of turn #2.

So defender take two turns before attacker take its second turn. its a very dangerous matter because Arty and HQ are very soft target in the rear enemy line...

but BEWARE... Take your units in HQ's range!!!

[image]local://upfiles/18924/5501F812E5AE45EC8A42682CF4F8ADD8.jpg[/image]




balenami1291 -> RE: Troina (1 vs 1) axis side (3/26/2011 11:20:52 PM)

Well Done!!

My master plan seems to work well.

Enemy must maintain 2 units in rear guard. its front-line is very short and it's attacking a higher position..

Furthermore I've just a little of second line if first line colapse...

At the moment it's going well but I've no idea for the future...



[image]local://upfiles/18924/90B8E8BDCD184416B522CAF0AB9EBF68.jpg[/image]




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