The 1609.344 km War (Full Version)

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Cap Mandrake -> The 1609.344 km War (3/18/2011 7:24:39 PM)

Round Two, Second Bracket. I have drawn a second Commonwealth David (Raverdave).

The scenario is 1000 Mile (1609.344 km) War




khyberbill -> RE: The 1609.344 km War (3/18/2011 7:45:12 PM)

Good luck, watch out for that spider!




Cap Mandrake -> RE: The 1609.344 km War (3/18/2011 7:50:50 PM)

Analysis:

The field of battle is the Western Aleutians. Only Attu and Kiska have any point value (40 ea) and there are no dot hexes.

[image]local://upfiles/7983/2033640978E2414490E4B0871C967FC4.jpg[/image]




Cap Mandrake -> RE: The 1609.344 km War (3/18/2011 7:53:15 PM)

Clearly the point gain from taking/losing Attu or Kiska aren't enough to guarantee a win. Can someone remind me of the point value of destroyed troops? Is it one point for every wjd squad...and how many troops is that?




Cap Mandrake -> RE: The 1609.344 km War (3/18/2011 8:00:02 PM)

At the start the Allies have one Regmt. and one Combat Engineer unit about 50% prepped for Kiska. There is no way that will be enough unless the wjd were starving and wearing adult diapers (which they aren't). Even worse there arent enough AP's to lift the regiment and the Combat Engineers simultaneously. The is a shame as the Allies start two heavy cruusers and a goodly number of DD's up on the Japanese.

Around day 14, 2 IJN heavy cruisers and 1 DD arrive. Capable Allied transports (APA's and LST's) arrive about turn 20 along with more capable Allied ground pounders.

On day 37, Shokaku and Zuikaku and Musashi arrive so the Allies better be ashore with good supply by that time or something really bad will happen.




Cap Mandrake -> RE: The 1609.344 km War (3/18/2011 8:01:20 PM)

quote:

ORIGINAL: khyberbill

Good luck, watch out for that spider!


Thanks. Does he play like he is at a rave?




Chickenboy -> RE: The 1609.344 km War (3/18/2011 8:16:33 PM)


quote:

ORIGINAL: Cap Mandrake

Clearly the point gain from taking/losing Attu or Kiska aren't enough to guarantee a win. Can someone remind me of the point value of destroyed troops? Is it one point for every wjd squad...and how many troops is that?

It's in the manual-section 17.0; p. 263. [:'(]




Alfred -> RE: The 1609.344 km War (3/18/2011 8:19:18 PM)


quote:

ORIGINAL: Cap Mandrake

Clearly the point gain from taking/losing Attu or Kiska aren't enough to guarantee a win. Can someone remind me of the point value of destroyed troops? Is it one point for every wjd squad...and how many troops is that?


1 VP earned for every 3 American items destroyed
1 VP earned for every 6 Japanese items destroyed

An item = 1 infantry squad, or 1 artillery tube, or one support squad, or 1 tank etc

Alfred




Cap Mandrake -> RE: The 1609.344 km War (3/18/2011 10:29:07 PM)


quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: Cap Mandrake

Clearly the point gain from taking/losing Attu or Kiska aren't enough to guarantee a win. Can someone remind me of the point value of destroyed troops? Is it one point for every wjd squad...and how many troops is that?

It's in the manual-section 17.0; p. 263. [:'(]


I am so rooting for Scott1964




Cap Mandrake -> RE: The 1609.344 km War (3/18/2011 10:31:19 PM)


quote:

ORIGINAL: Alfred


quote:

ORIGINAL: Cap Mandrake

Clearly the point gain from taking/losing Attu or Kiska aren't enough to guarantee a win. Can someone remind me of the point value of destroyed troops? Is it one point for every wjd squad...and how many troops is that?


1 VP earned for every 3 American items destroyed
1 VP earned for every 6 Japanese items destroyed

An item = 1 infantry squad, or 1 artillery tube, or one support squad, or 1 tank etc

Alfred


K thanks, then there is something North of 100 VP's each at Attu and Kiska if the garrisons are totally destroyed. Now we are talking some serious points, but merely capturing the base does not result in the big payoff.




Grollub -> RE: The 1609.344 km War (3/18/2011 11:02:43 PM)


quote:

ORIGINAL: Cap Mandrake


quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: Cap Mandrake

Clearly the point gain from taking/losing Attu or Kiska aren't enough to guarantee a win. Can someone remind me of the point value of destroyed troops? Is it one point for every wjd squad...and how many troops is that?

It's in the manual-section 17.0; p. 263. [:'(]


I am so rooting for Scott1964


[chuckle] [:D]




scott64 -> RE: The 1609.344 km War (3/19/2011 3:59:14 AM)

[X(][:'(]




moore4807 -> RE: The 1609.344 km War (3/19/2011 3:20:46 PM)

This should be quite enjoyable![:)]




Cap Mandrake -> RE: The 1609.344 km War (3/19/2011 5:25:32 PM)

Turn 1 Planning:

I considered sending the Zeroes to Kiska as it is an obvious first target for Allied air attack. I decided against it as the weather was bad and I didn't want to get them pounded on the ground after the long flight. Also, Kiska has no mines or CD guns so it is vulnerable to the Allied CA's. I moved the seaplane fighters back to Attu and left he Jakes for recon.

I formed a fast transport taffy to get an IJA HQ unit to Attu to bolster support there and perahps make them fight harder when the time comes. All the IJN subs are loaded with mines for an offensive minefield near Adak and a defensive one at Kiska. Some construction engineers will load on AP's to go to Attu to try to get the airfield built up. Later I will try to get teh air HQ at Paramashiro to Attu so I can surprise Raver with torpedo equipped Bettys when they get here. I used some PP's to tune up the Jap commanders on Attu and Kiska. They have some real hotshot CO's in the pool.




Cap Mandrake -> RE: The 1609.344 km War (3/19/2011 5:32:30 PM)

Turn 1 execution:

Raver attacked the airfield at Kiska with 24 B-24's from Dutch Harbor and B-25's from Adak and Dutch Harbor. It was nicely coordinated and worked well, putting a pretty big dent in the runway. Allied ships are reported 120 ENE of Kiska making "18 kts". This is impossible, either this is a pod of narwhal or they really are ships but must be making 30 kts. Most likely they are a cruiser group coming to bombard Kiska. I decide not to risk the Zeroes there. The suicide..err..I mean minisubs at Kiska are put out to sea so they dont get hit in port. They are almost a liability as they are worth 4 pts each, but if they hit one of the CA's that would be worth it. I moved 8 Oscars to Attu and set the float fighters to naval search. Fleet subs are not on the scene yet.

Not sure if I mentioned the USN has naval superiority until day 13 when 2 Jap CA's arrive. IJN CL's and DD's might still do some damage in a night battle but for now they will escort the IJA HQ to Attu.




Onime No Kyo -> RE: The 1609.344 km War (3/19/2011 6:24:45 PM)

I played that scenario halfway though against the AI (until I lost interest). Its a very odd beast. As the Americans, your operational tempo is directly dependent on reinforcements. So you should know exactly when he is able to make his move. Never played as the Japanese but I bet that its very similar.




desicat -> RE: The 1609.344 km War (3/19/2011 6:25:34 PM)

Interesting that you are having to worry about each and every point (minisubs)in this game, should cause it to be a real nail biter.




Cap Mandrake -> RE: The 1609.344 km War (3/19/2011 6:33:39 PM)

quote:

ORIGINAL: Onime No Kyo

I played that scenario halfway though against the AI (until I lost interest). Its a very odd beast. As the Americans, your operational tempo is directly dependent on reinforcements. So you should know exactly when he is able to make his move. Never played as the Japanese but I bet that its very similar.


Yep, I agree. I don't see a successful landing on either Kiska or Attu before about Day 22




Cap Mandrake -> RE: The 1609.344 km War (3/19/2011 6:37:34 PM)

quote:

ORIGINAL: desicat

Interesting that you are having to worry about each and every point (minisubs)in this game, should cause it to be a real nail biter.


My guess is both players will be able to take Attu and Kiska as Allies..so it might come down to naval and air losses. Jap and Allied subs wil be a real threat. USN torps work in this senario (although they have only the less capable S-boats). I suspect much will depend on the fate of the heavy cruisers because they are the big guns till turn 37.




Cap Mandrake -> RE: The 1609.344 km War (3/20/2011 3:59:04 AM)

Turn 2:

More B-24 raids on Kiska but the airfield is still operational. No naval bombardment. The spotted taffys now NE and NW of Adak may be security forces. Adak has only 3 assault points and no CD guns but there is no ready infantry to take the place without picking up garrison units from Adak or Kiska...and then there is business of two unopposed USN CA's. I think I'll pass. Maybe after turn 12.

IJA Northern Command is on its way to Kiska.




Cap Mandrake -> RE: The 1609.344 km War (3/20/2011 4:47:44 PM)

Turn 3:

No air attacks on Kiska. Perhaps Raver had problems with overstacking at Adak and Dutch (the Allies actually have too many aircraft for the airfields at the start...I actually had to put some Canadian Kittyhawks on an AK at Dutch to make room).

SS Iodine 159 hits a friendly mine at Kiska while trying to lay mines herself. Doh! She has 60 percent float damage...gack! I have ordered all M&M Enterprises maps destroyed.

IJA Northern Pacific HQ arriving Attu today.




Cap Mandrake -> RE: The 1609.344 km War (3/20/2011 10:15:15 PM)

By the way, would it help to put a damaged sub in port at Attu (level 2 port) to pump out some of the flooding now at 60%...or can a level 2 port not do that?




Grollub -> RE: The 1609.344 km War (3/20/2011 10:34:05 PM)

It's in the manual p239-248 ... [:'(][:D]

... but seriously, all ports (except level 0) can pump out flooding down to the "major flooding" damage level. Larger ports do it faster, though.





Cap Mandrake -> RE: The 1609.344 km War (3/20/2011 11:03:08 PM)

quote:

ORIGINAL: Grollub

It's in the manual p239-248 ... [:'(][:D]

... but seriously, all ports (except level 0) can pump out flooding down to the "major flooding" damage level. Larger ports do it faster, though.




Cool, port call at Attu it is. I guess I could have put in at Kiska but that is more vulnerable and she already had a bad expereince with the mines.

Someday I am going to read the manual. I really am.




desicat -> RE: The 1609.344 km War (3/21/2011 12:44:59 AM)

Mandrake is putting one of HIS sub crews ashore for some R&R leave while their ship is repaired - Does the damage to the port they cause while ummm, relaxing count for Daves overall score?




Onime No Kyo -> RE: The 1609.344 km War (3/21/2011 1:17:37 AM)


quote:

ORIGINAL: desicat

Mandrake is putting one of HIS sub crews ashore for some R&R leave while their ship is repaired - Does the damage to the port they cause while ummm, relaxing count for Daves overall score?


As a side question, does rubbing noses with the local femmes count as first or second base. [X(][:D]




Cap Mandrake -> RE: The 1609.344 km War (3/21/2011 1:47:54 PM)

quote:

ORIGINAL: Onime No Kyo


quote:

ORIGINAL: desicat

Mandrake is putting one of HIS sub crews ashore for some R&R leave while their ship is repaired - Does the damage to the port they cause while ummm, relaxing count for Daves overall score?


As a side question, does rubbing noses with the local femmes count as first or second base. [X(][:D]


Unless they brough some Korean women "volunteers" with them, I am pretty sure the pickings will be pretty slim on Attu and Kiska.




Cap Mandrake -> RE: The 1609.344 km War (3/21/2011 1:53:29 PM)

Turn 4:

27 B-24's raided Attu, the Oscars did no damage but one 24 was lost to operational cause (bird strike? bad weather? M&M Enterprises maps?).

Iodine-35 was hit by a dud torpedo from an S-boat near Adak. That must have been a major pucker event. DMS Long was hit by an exploding type torpedo from Idonine-169, also near Adak.

Northern Army HQ is safely ashore at Attu. The fast transport taffy will retire to PJ before the US cruisers show up.




Chickenboy -> RE: The 1609.344 km War (3/21/2011 6:19:06 PM)

Oh, um, by the way...

You cannot launch offensive missions from a size 1 AF. That's for defensive CAP and related missions only. So sorry. What is the status of your build towards level 2 at Attu? Will you be finished by the end of the scenario? Until then, I can't think of how your AF HQ will benefit you there. [:'(]

ETA: Re-read your post. You're putting IJ Northern HQ on Attu, not the Air HQ, right? Are you *also* putting the air HQ up there? I'm unclear what benefits you believe your will derive from a general HQ on Attu. I don't believe that will provide a torpedo device.




desicat -> RE: The 1609.344 km War (3/21/2011 9:40:50 PM)

I think the HQ may have some Korean "volunteers" assigned.....




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