Tarhunnas -> RE: VPs that encouraged historical strategy (3/24/2011 3:55:16 PM)
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ORIGINAL: Thomas_B From my point of view having any kind of victory points as measure of overall success only applied at the very end of the game turns the game itself into operational warfare for operational warfare's sake, which is pretty ahistorical. Armies went to war and waged certain campaigns because the political leadership wanted to go to war and set them certain objectives - whether the military leadership liked that or not. It would be nice to see that reflected in the game. One, relatively easy, even if not necessarily the most accurate way to achieve this, would be to award VPs for geographic objectives at the end of every turn, instead of at game's end. So, if for example Moscow might be worth 450 VP at the end of a 225 game turn campaign, why not award the player holding the city 2 VP per turn. This would incentivise both sides by providing them with more of a rationale to fight for these objectives. Don't get me wrong - I don't intend to badmouth the game, I really like it - but the current campaign VP conditions do not reflect this aspect very well. That was my reasoning too. I am going to put together an excel sheet just for fun to see what values one would arrive at using the historical capture and recapture dates of cities in the Soviet Union. For a start I am going to give each city hex 1 VP per turn, with certain exceptions: Moscow 2 (but maybe not for all hexes) Sevastopol 2 (to account for political importance of the Crimea) Simferopol 1 (even though it's not a city, same reason as above) Stalingrad 2 Baku 2 Kiev 2 Kharkov 2 Leningrad already has several hexes, so needs no extra. Probably 1 for each resource hex. Any other suggestions for important locations?
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