GreyJoy -> RE: Seeking allied opponent for GC#2 (3/21/2011 11:46:22 PM)
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Ok, fine for me. However if it's ok for you i'd discuss some of your HRs.... - Non-historical turn but Japanese cannot invade deep in allied territory 1st turn (e.g., no Mersing Gambit) Yes, fine. Common sense should be enough here... -Port attack on both Manila and Pearl is fine (this is negotiable) Isn't this causing some serious umbalance in the first year of war? i see the entire US pac fleet out of order, as long as the best subs in the PI...i'd say one port attack should be enough on turn 1... what do you think? -Reliable torps off, allied damage control on Yes, fair - No sweep/CAP above 20,000 ft (no stratosweeps) Agree. it's also unrealistic to fly above 7k feet...normally fighters engaged below that alt -Para units must be whole before paradroppping (not fragments all over) Agree. right and fair -Must pay PPs to cross borders that start *friendly* (e.g., Manchuria -> China, or India -> Burma). Note that you can cross borders that start out enemy (e.g., Kwangtung units can move into Russia). Agree, but for russia i'd say that, at least, if Jap decides to invade Russia, it must activate it at least 2 weeks before crossing the border...at the moment Russia is undefendable (no a/c replacements till 45 and Japan can easily trap everything around Vladivostok just crossing the border...) -Thai units can move into the Burma panhandle and Indochina. Ok -No 4Es on naval attack even above 10,000 feet? 15k could be fine? This engine, as far as i can read in the forum, should handle this pretty realisticly... what d'u think? Anyway...i'm not thinking of mass 4E bombers on naval attack to counter the KB...probably just one group per base and above 10 or 15k feet... -No city *or night* bombing under 20,000 ft (it's too powerful). Other than this, all city bombing (China, DEI is fine). Ok, don't know if it's too powerful...trusting your wise judgment -Landing in non-base hexes is ok, but no using fragment invasions to cut retreat paths (this is negotiable). mmm....i'd say, to avoid any possibile problem, to restrict the landings at dot-base hexes...same for paradrops. What about withdrawals?
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