Soviet Success Stats? (Full Version)

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76mm -> Soviet Success Stats? (3/22/2011 11:38:06 AM)

After reading a bunch of AARs, I was thinking that it would be interesting to come up with some quantitative stats by which to benchmark Sov performance. The main quantitative factors for the Sovs are losses in manpower and territory...

So one idea I had was to divide Soviet losses by the end of Turn 24 (or whenever) by the population points that he retained (a proxy for territory). For instance, if a Sov player suffered 4 million casualties, and retained 2500 population points at the end of the period, he would earn a score of 1,600 (let's divide by 1,000 just to make the numbers simpler), or 1.6.

If on the other hand, a Soviet player suffered the same losses, but was able to retain 3,200 population points, he would earn a lower (better) score of 1,250 (1.25).

Perhaps another player could retain more population points, say 3,200, while only losing 2 million casualties, thus earning an even lower (better) score of 625 (0.625).

One tweak I can think of would be to not tie the territorial losses to total population points (which I assume covers a lot of Russia not on the map), but only the population points which are really possible to be captured (for instance, either on-map, or Stalingrad and West). But then someone would have to count these, which I'm too lazy to do.

What do you think? It would be interesting to have a benchmark to compare the performance of players in various games on some kind of objective basis.

[EDIT] Just thought of what could be a better way: divide the total casualties by the population points lost during the campaign (rather than retained). The fewer population points lost (for any given level of casaulties) the higher (and thus better) the score. This would also be easy to calculate, and the opposite number (ie pop points gained) could be used by the Germans.




EntropyAvatar -> RE: Soviet Success Stats? (3/22/2011 4:24:01 PM)

It seems that you are trying to get at the Sov's overall manpower situation. So you can look at it two ways:

1. Look at what you've lost (lower is better), both direct losses to manpower and losses to manpower generators. So something like the number of killed captured, plus half the number of disabled (since about half will come back over the next year), plus the manpower that *would* have been generated over the next year by the lost population points.

2. Look at what you have (higher is better), so it's deployed manpower, plus manpower in the pool, plus what your current population points will generate over the next year.

Of course, you could change the period of time that you are interested in, but I think a year is a good compromise between what you have now and what you expect to bring forward.




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