Igard -> RE: Multiple Mods (3/27/2011 12:07:13 PM)
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Good question, wozza. Alexalexuk's super AI mod changes the stats for the existing DW races. TRSE mod doesn't use the DW races. It has an all new set of Star Trek races. For example, I changed the stats for the Haakonish to new stats representing the Klingons. If you changed the Haakonish name in the super AI races.txt file to 'Klingon', then you'd have klingons with the racial traits of the Haakonish super AI. That might not be so bad, since they're pretty similar as a species, but you'd have to do this with all 22 races. You can always copy a line from one race file into another, but make sure that the race picture number (the 2nd column in the race.txt file) matches each other. If all you want to do is use the ship images, then it's just a case of matching up the ship families. After copying the shipsets to the mod folder, just open the races.txt file and go along to the 10th entry in each line (it should be a number between 0 and 10). That's your ship family index number and corresponds to the folders family0-family21 in the shipsets folder. For more info see the customization guide. It's out of date for RotS, but it's still the best place to learn about the races.txt file. - ftp://ftp.matrixgames.com/pub/DistantWorlds/DistantWorlds-Customization_Guide.zip Or just ask away, wozza. We're always glad to help around here. [:)]
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