Boarding/takeover and victory conditions (Full Version)

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fguerin35 -> Boarding/takeover and victory conditions (3/27/2011 5:56:00 PM)

Hi there,

How is it possible to implement a victory condition based on "boarding/take over"? e.g: mission success if side A captures the ship of side B.

TIA for any answer, best regards

FG




FreekS -> RE: Boarding/takeover and victory conditions (3/27/2011 9:42:06 PM)

Ive not tried it but i suspect an on-station victory condition could work. Generally on-station vicconds require a ship that has a datalink to the side for which the viccond is defined to be in a patrol zone. You can make this zone very big and require the specific named ship to be in it. Test it in a small test scen first because several vicconds dont work well in HUE.

Freek




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