Repo Man -> (9/24/2002 2:13:00 AM)
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No AI? Hmm, this could be quite a revolution. Imagine selling a game without AI. Maybe this could be the first true computer wargame afterall. Lack of AI never hurt AH, and Stars! remains quite popular without a viable AI. If you, or anyone, would like, I had worked out some house rules for the politics. I don't know if I even have them anymore, as I haven't played or looked at the game in nearly a decade. (The cost of a real job, wife, kids and lack of opponents). If they have been lost to the ravages of time, I probably reconstruct them to some degree. This house rule assumed either two or three players (Fr, GB and Ru as the third) and was designed to have the other major powers act more or less in accordance with history, with all things being equal. It assumed a perpetual war between France and England. I also tried to eliminate as many game quirks as I could. The two which come to mind first are England's turn one attacks on Portugal and Denmark to secure the fleets. I've never seen a game where following history with these two countries made any sense whatsoever, which to me, is the earmark of a good game design. I should of course, reread the latest verion of Empires in Harm, as my hunch is Michael T. dealt with these issues. Now I have to work extra hard to make some free time for next year.
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