Kayoz -> RE: collectors mitigate fuel need (4/7/2011 3:40:52 AM)
|
quote:
ORIGINAL: Sarnian I have a construction ship with three collectors which I sent to a distant neutron star to build research labs. Just as it arrived at its destination it announced that it was short of fuel and started returning to it's planet or origin. When I stopped it, it had approx 50% fuel, presumably gathered from the energy collectors. Despite this, it continually tried to leave the system (presumably to load more fuel it didn't need)? Is the ship unaware that it no longer needs fuel or am I misunderstanding something? The ship's status clearly shows that it is building a research station at the star, but at this rate, it will never actually succeed! I'm not clear as to the order of events. Did you send the constructor to the star, or did you tell it to build the research station at the star? Those are 2 different events. In the first case, the ship will try to refuel once it reaches the predefined level. If its fuel level falls below the predefined level, and as you said the location was quite far away - it's entirely possible that it'll bounce back and forth continually - going to the destination, turning around to refuel, returning to the destination, turning around, ad nauseum. But in the second case, it should proceed to the space port closest to the objective, pick up what supplies it can, then proceed to the objective to build the requested structure. In the second case, you shouldn't see any refeulling happening once it leaves the space port en route to the structure destination. Note, that collectors - as far as I understand - only work while the ship/station is not moving. As such, moving between locations while in combat (for a ship), they rely on fuel for energy. Bases never move, so theoretically with enough energy collectors, they shouldn't require any fuel to operate.
|
|
|
|