Paul Vebber -> (12/23/2000 3:41:00 AM)
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For Paul L, you can, but it takes some time. The way this works is if you are in "defend" stance you will check each turn as a function of experience to determine if you "find cover" in the hex. IF you have a hoigh experience it usually takes only a turn, and engineers near by are assumed to have "the lay of the land" and will make finding cover faster. Once you "find cover" then from then on, as long as you don't move, you will be "hull down" to fire coming from your front facing.
The advancing units digging in is because the patch rest your prefs to the default of "Command and control off" with command and control off their are no "stances" and any unit that does not move tries to dig in. With C2 on, you have to put the units in defend stance for them to find cover, other wise they are still trying to enter the next hex, (just unable to do so because of suppression).
There is a terain effects chart comes up with the "I" key and is in the manual that lists the movement costs and relative defense value of the different terrain. For a vehicle that is hull down the size is x 0.25, hull hits are automatic bounces and there is a 10% chance that any hit at that point automatically fails to penetrate.
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