GrumpyMel -> RE: Three Questions (4/8/2011 7:50:26 PM)
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ORIGINAL: Lion9 quote:
ORIGINAL: GrumpyMel Lion9, Welcome aboard. You'll find a very freindly community of users here for Vic's excellent game and plenty of potential opponents if you ever feel like flexing your PBEM muscles. Thanks for that GrumpyMel. PBEM is certainly something I will do -- later, once I have learned the intracies of Vic's new game. Since I have not had the pleasure of playing the first AT, it will take some while to attain sufficient ATG-knowledge so that I might prove a worthy opponent. Reading through the various AAR's I can easily notice that very many are not only enthused about this game, but are also doggone good at it. Yourself included. quote:
I would definately reccomend browsing through the AT scenerio bank, if you have the interest. One of the amazing things about the AT series is the flexibilty of the engine and the editor. I think you'll find a wide variety of scenerio's available covering many periods and scales. As I understand it, the scenerio's designed for classic AT should be playable under ATG. I have already looked through the scenario bank and am satisfied that I will be able to find something suitable. I guess the older scenarios will have to be updated to include Vic's newest features, such as the "ore and oil" requirements. That alone changes things quite a bit I would guess, since you can no longer just stamp out the steel so to speak, but instead must build a more balanced OOB. As it should be. Apparently, there are very many -- though, a few who do seem to excell at the creation of mods -- strategic choices available. The "grand strategy" is my first choice, but am not loathe to play a good tactical game either. Here I will once again request that tweber let me know what is the scale and AI-ability of his Europe 39 scenario when he might have a spare moment. I intend to buy the game anyhow, but like the eternal kid in the war-gaming store (... so many great stores of yore have gone under, and it's a shame really, but the new world waits for no man I guess) I am pleasantly anxious to know IF I will have that scenario akin to "Clash of Steel" or not? [:)] quote:
Pretty much the only scale AT doesn't handle well (ironicaly enough) is tactical...as there is no facility LOS and a few other things that really only come into play on the tactical level. But you should have no problems finding a plethora of strategic and operational scenerio's. RE: My question to tweber, I am interested to know if his Europe 39 that Vic has mentioned as being included with ATG, also has an AI? And, if not, can I take that scenario and study up on the very helpful instructions that are pinned elsewhere, and TRY to insert a workable AI myself? Having been around the hex-gaming block for more years than I care to mention, I am fair satisified that well over HALF of the computer gamers do enjoy playing solo. I am one of those. Heck, I enjoy all kinds of well-crafted games, pixel or cardboard... yeah, true, I do miss the sound and the fury of rolling out those fickle dice! [;)] Actualy the abiility to do resources already existed in the classic AT engine/editor. It just wasn't incorporated into the standard random games generated by AT. So don't be surprised to see resources in many of the classic AT scenerio's.... I know I made use of them in some of the ones I wrote. Really, you can do so much with the editor...that for some of the scenerio's it almost feels like playing a completely different game. Don't get me wrong, I'm HUGELY looking forward to the new features in ATG...... but the foundation for many of the things in there can be found in the classic AT editor.
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