Modding limits/possibilitys (Full Version)

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EaglePryde -> Modding limits/possibilitys (4/5/2011 8:45:56 AM)

I gave it a quick rundown on what is present regarding shipsets and i must say i like them all.

My question is. Is there a hardcoded limit as to how many races/shipsets etc. can be in this game?

I would like to get all major race/shipset mods into one big mod.

In addition. Is the tech tree moddable? If i want to change what or how many techs there are and mke custom trees for every race?

I searched the folders a bit but exept for adding races/shipsets/sounds/art i didn't find anything regarding the general setup of races and neighter something regarding tech tree/s.

Can someone enlighten me on this?




EaglePryde -> RE: Modding limits/possibilitys (4/5/2011 8:52:52 AM)

My bad..seems that most things aren't moddable at present as i have seen in the Modding Masterlist. Would have been nice if i could mod a bit.




Data -> RE: Modding limits/possibilitys (4/5/2011 10:30:13 AM)

Vote for it in Igard's polls, most of us push it to the top.




EaglePryde -> RE: Modding limits/possibilitys (4/5/2011 11:33:19 AM)

Yeah i've voted for it. In 4x games it's one of those things i'd like to see most. I'd modded a couple of games a bit and i'd like to do it in Distant Worlds too. Seems as a great foundation for mod's




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