Lion9 -> RE: Screens shots (4/10/2011 7:34:37 PM)
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ORIGINAL: Angelo Thanks I think I understand. The image map will auto fill the AT map to whatever number of hexes there are. So I'd have to play with the image map until I get the right distances per number of hexes. Although seems to me to be a poor design decision. The designer could have simply used real hexes![&:] Maybe it was done that way so that the squared-off counters would fit a bit better in the hex? I can recall many board-games I have played where the counter corners would very slightly exceed the hex dimensions. Thus, stacks would be hard to manipulate unless you used tweezers or something similar (though, J Prados "New 3rd Reich" did provide a map you could purchase where the hexes were significantly larger -- I bought it and am glad I did!) Anyhow, IDK, just a guess. As is, the map accuracy would be ~ 88.888 % correct, and as I mentioned, it doesn't bother me at all. However, I CAN appreciate that a dedicated map-maker would like to have his own map STRICTLY in accord with -- as-the-crow-flies, and quite precise. [8D]
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