RE: Fulkerson of Ketza vs Fulkerson (Full Version)

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Klydon -> RE: Fulkerson of Ketza vs Fulkerson (4/16/2011 3:51:22 PM)

Yeah, the Russians actually get very little the first two turns, especially north. Turn 3 is their first big slug of re-enforcements. Turn 2, they have to depend more on units becoming unfrozen. This is one of the reasons it is so important the Germans get out of the gate well and leave as little as possible for the Russians to rebuild a defense with. (AGN being the exception where gaining as much ground as possible takes priority). 




larryfulkerson -> RE: Fulkerson of Ketza vs Fulkerson (4/16/2011 3:54:51 PM)

William ( Ketza ) sent me a PM in which he offered to discontinue the game and I accepted.  It's obvious to me that he's on his way to destroying all the Soviet units on the map before winter '41 and we're not exactly evenly matched and he's basically just running over me and has been from turn 1.  I learned a lot from playing him and it's blindingly obvious I have a lot to learn still.  Was sorta fun though.  I guess I need to practice some more before I really get good at this.  I've owned the game about 6 weeks now and I still like it a lot. I think part of the problem is that I'm trying to fight like TOAW instead of WITE. Bad habit to try to break.




PeeDeeAitch -> RE: Fulkerson of Ketza vs Fulkerson (4/16/2011 4:06:11 PM)

I think the learning curve is rather steep. However, you are doing the exactly right thing in learning this - seeing what a devious human can do. Playing the defensive takes a certain mindset, and I am sure that some of the things you did would not happen next game. Each time is new, but some of the strategies work out in the long run.

One thing to always, always, always(!) keep in mind as the Soviet player - the panzers in 1941 can do deep thrusts with a little planning (far deeper than you might expect), and they can carve you up if not prepared...but they are not gods, and cutting off supply to the panzers could throw all sorts of plans out of whack.




Encircled -> RE: Fulkerson of Ketza vs Fulkerson (4/17/2011 8:17:48 AM)

There is a "How to reorganise the Soviet Army in 1941" thread in the War Room somewhere.

Its not to be followed 100% (what would be the point of playing someones elses game?), but its full of ideas, and the majority of Soviet players tend to play roughly the same way.

As has been said, in '41 all you can really do is cut off Panzers to stop them moving so far, and you seize that chance every chance you get.




sillyflower -> RE: Fulkerson of Ketza vs Fulkerson (4/17/2011 12:03:31 PM)


quote:

ORIGINAL: PeeDeeAitch

I think the learning curve is rather steep. However, you are doing the exactly right thing in learning this - seeing what a devious human can do. Playing the defensive takes a certain mindset, and I am sure that some of the things you did would not happen next game. Each time is new, but some of the strategies work out in the long run.

One thing to always, always, always(!) keep in mind as the Soviet player - the panzers in 1941 can do deep thrusts with a little planning (far deeper than you might expect), and they can carve you up if not prepared...but they are not gods, and cutting off supply to the panzers could throw all sorts of plans out of whack.


I agree. Early posts were about it being too hard for Germans. I now think pendulum has swung the other way. However this is not because of game tweaks but because we now know how to play germans much better and russian early tactics have not yet caught up. Russians must get better at preventing the deep pockets that Germans are now starting to make. That means having fewer units in the front line and real defence in depth. The panzers can't destroy the russian army on their own unless the russian lets them.

No one has managed it against me (yet) tho' I haven't played PDH or Charon............




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