Klydon -> RE: Tactics for Newbs (4/14/2011 11:58:55 PM)
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Mynok pretty much hit it on the head and I would point out some of the sticky threads in this forum should be helpful. In answer to some of your questions: 1. The general school of thought for AGN right now is speed, more speed and faster speed after that as far as trying to advance as quickly as possible. In some areas of the front, it is good to do the big encirclements and trap as many Russian forces as possible. not so for AGN, which has a heavy press for time. Some goals for your forces should be the capture of the two coastal ports, capture of Riga and breaching the major river to the east all on the first turn. 2. Command points are very limited in scenarios, but what you can do early is to reattach infantry units that are under the two panzer corps to infantry corps in either 16th or 18th army. Another good move is to put the SS motorized division under LVI panzer corps. (Von Manstein is the commander and is one of the best in the game. He has only two mechanized divisions to start the game with, so adding the SS division to his corps is a good move imo). 3. Security units can help hold pockets in the very early going, but should be put in the cities for garrison duty to help cut down on the partisans. I have a tendency to ignore this in the short scenarios at the start of the game. You may want to practice denying yourself their use as they won't likely be as active in the campaign game. 4. Air units you want to do all your bombing/air transport before you move them up. Obviously, you don't want to have them get run over either. I generally keep them 3-4 hexes away if I am not stacking a combat unit with them. The Russians generally can't get into German territory that deep in 1941. Corps HQ's generally go on a combat unit so they will be within 5 hexes of their units (units that report to the corps HQ will be blue if in range and red if not). 5. Not a huge fan of splitting divisions, but there are times and places to do it. Takes practice on the timing. Just remember that regiments do not advance as well in enemy territory and that it strains your command structure (a division counts as 2 against a corps 8 point limit while broken down it will count for 3 against the 8 point limit). Good luck and welcome aboard!
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