cookie monster -> RE: 'Troop' fleet : at lost to operate them (4/18/2011 7:09:48 PM)
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ORIGINAL: ThierryBis Hi ! I like to form different fleet : pure combat and transport fleet. My problem with the former is that they often end lacking fuel.. Design more fuel tanks on board to at least 600 fuel. Steal the Haakonish Mega Density Fuel Cell. Have a Resupply Ship handy. My big problem is with the second : - I can't get enough troops on board. The fleet order 'load troops' doesn't seem to replenish the fleet except at on colony. If I click on each individual fleet, it can go to another colony, but rarely comes back with enough troops... Fleet order Load troops causes all transports with troop carrying space to go to nearest colony and load troops and then meet back up with fleet lead ship. What is the good way to refill a not automated troop fleet ? Is there a 'fill your storage with tough bastards at any place you can find them' order hidden somewhere ? Spam troop formations at your home colony and load troops there, spam troops at every high pop colony till you have enough. It seems to me that if I automate the fleet, it starts picking troops by itself It makes troops hard to track down in automated fleets. More hassle than it's worth. If you keep track of your fleet screen it's ok, but automated troop carrying capable ships such as destroyers are a pita with loaded troops. Solo automated troop transports that I put into a fleet are often at full capacity.. What's more, my fleet that I hardly manage to load at 20% loses troops while waiting for action (they're not automated I repeat). Don't know what you mean. Last big problem with those fleet : sometimes they don't attack, while all the fleet ships orbit an enemy planet. I found I had to use 'regroup and attack' order instead of attach in those cases. Even though the fleet had fuel, troops and was in orbit of the enemy planet and all defense were down... If all of the fleets ships are at the same location they will unload troops to attack. Oh another one : worse of all : take enemy planet, loads troops back in fleet (I know, now, it's stupid ;b), planet starts rebelling. Stops loading troops and tell fleet to unload at planet : fleet refuses to unload and let the 10 remaining troops get sloooowly slaughter by rebel militia. I had 80 troops onboard while that happens... Troop unloading at friendly colonies has been buggy for me lately. Fleet unload via the icon at friendly colonies don't work, but selecting the ships individually does. I will submit a tech support thread when I have a spare HOUR or two.[:@]
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