Tac2i -> RE: Restarting production in captured cities (4/19/2011 5:12:02 PM)
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Only your at start cities can produce political points, supply, infantry and infantry support weapons. Captured enemy cities can not make any of these things. Captured enemy factories can produce units for you based on the type of factory it is. Captured resource hexes provide you with additional oil and raw materials. There is one exception re captured cities. Each regime (human or AI) is assigned a "people group." There are seven of them in ATG: Anglo-Saxon, French, German, Japanese, Chinese, Arab and Russian. If you play a game with more than seven players, then there will be one or more duplicate people groups. If you capture a city from a regime of the same people group as your regime, that city is fully usable and can produce everything just as if it were one of your at start cities. Note that there is an eighth people group - African - but it is only used in 1 TOWN START games with the CRATES option selected. This people group is used exclusively for infantry (mercs) produced at merenary bases.
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