Charles22 -> (12/27/2000 9:44:00 PM)
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Bing: AT-rifle units are relentless badgers, perhaps it's a bug. Get this. I was playing as the Brits at one time and I can't recall the nationality of the AT-rifle (perhaps Japanese). AT first I shot at it with direct fire two or three times and he kills the first tank (probably about four hexes away). Then that got me mad and I really started hammering it. He suffered a loss and kept firing and destroyed another tank. This got me even madder so I really opened up, which resulted in another loss to his crew, to which he destroyed another tank (none of them closer then four hexes away). That sucker must've fired AT LEAST 12 times in opfire, I'd never seen anything like it, though I did finally wipe it out.
I would like to add, that the 'Z' bombardment I tried had all units in clear terrain, and that the unspotted infantry were 8 hexes away, while the spotted were about 4 hexes away. I don't think the distance traveled in bombardment makes a difference, but that's how the test was ran. What the test shows, from that particular gun, in open terrain, with units in advance state (non-moving though), is that each round will do between 2 or 3 suppression points.
Let's say you'll suppress a unit to 99. Well, what'll happen a lot of the time, particularly against highly experienced units, is that you won't see the result until the 'next' turn (or that's my guess anyway), because I know that I never see one of my units bombed into oblivion and then retreat (playing Gerry mostly), but that they will retreat/rout if on my turn I cannot rally them. So, that may mean that the spotting of the unspotted will occur a full turn later than we might be inclined to think. Of course there's a fine line between causing enough suppression to where they 'just show up' and hopefully don't rally, and quite another for them to rout/retreat.
Overall, especially if the nation you're fighting has strong morale, the practicality of 'Z' fire to reveal or rout/retreat a unit is fairly nil, but if four or five 75mm units bombard at very likely defensive hex, that might be worth the time and effort. It would be a priceless manuever to weed out an 88flak. Of course I've only tested infantry, but if the object were an 88flak, then surely it would be easier to spot than infantry. It also would serve to place every hex on a hill into a "1" suppression rating if they were all bombarded. This would be particularly helpful, if you encountered opfire from a unit that you know was previously unsuppressed. 'Z' the unit's hex to cut it's accuracy (as the computer is so fond of doing) building, but if there are any more units in the hex, they too will have had a '1' placed on their suppression.
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