HintJ -> RE: Proof why 1to1 representation is not a good idea. (4/23/2011 10:44:44 PM)
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ORIGINAL: genMaczek Hi :) I'm long time lurker and fan of old wargames: Steel Panthers, CMBO, CMBB. I'm looking forward to new Panzer Command, hope its gonna be good and will replace my outdated Steel Panthers? I like the fact that you resigned from having 1to1 representation in your game. Sometimes the less is more :D . Meanwhile lets look at "amazing" soldiers AI in Combat Mission :Battlefront Normandy: http://www.youtube.com/watch?v=sUlEFUYz2TU#t=38m43s German soldiers struggling with the monster obstacle: THE WOODEN FENCE. Reminds me GI Combat [8|] . I don't think that particular video is "proof" that 1:1 is a bad idea. It is, however, proof that BF still hasn't totally gotten it right yet. Nonetheless, I still salute them for the attempt. I expect CMN to be basically a WW2 mod of CMSF. Current versions of CMSF are very good, IMO, and much better than the initial release of CMx2. Anyone that dismisses BF just because they are still angry w/them is missing out on a quality game. I'm not too good at RT, but I have developed a RT playing style (w/extreme liberal use of pausing) that lets me enjoy the minutia of CMx2. There's tons of details in that game. If I had limited resources and HAD to choose between CMN and PCO, I'd pick PCO, mainly because I like PCO's openness over CMx2. In that sense, PCO is more like SP. Abstractions, 1:1, whatever. . . a good game is a good game, and I don't think comparing CMN w/PCO is appropriate, although I understand why people do it over and over and over . . . comparing a CMN to GI Combat is pure hyperbole.
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