Repo Man -> (9/26/2002 1:25:52 AM)
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First of all, I did want to mention that your analysis of the pros and cons of EiA was on the mark. My euphoria was too high initially to acknowledge any defect in EiA. :) Turning to AI, I am not a programmer, but I think that giving hidden personalities is something that is already attempted. The problem is implementation thus far has proven illusive. One alternate approach that I would suggest is to utilize the preexisting gray matter, which is built into any game with two or more players. Instead of having full AI control over uncontrolled major powers, they could be given limited AI control for housekeeping and other simple decisions. Existing major powers would attempt to influence uncontrolled powers, in part by paying money, but more significantly, by specific actions in game. For example, the French player creating the Rhine Confederation would push Prussia away from France. A good model and illustration of what I am suggestion would be something along the lines of Days of Decision II. With enough “influence” or whatever it is called, a controlled major power would take control of an uncontrolled major power for a specific purpose. As a practical matter, this approach would probably require the assumption of a perpetual French-British war, with the uncontrolled powers swinging back and forth towards the two poles. Of course, game balancing restrictions would have to put in place. This approach obviously has trade offs, but it does work for face to face cardboard games.
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