Establishing trade routes (Full Version)

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dawilko -> Establishing trade routes (4/24/2011 6:41:06 AM)

Hi guys,

Can anyone shed light on how to initiate trade in between my own planets?

I've also secured a trade mission in another race's home planet, how do I start trading with them too?

Not sure if I am miss understanding a game mechanic or just missed a screen.




ASHBERY76 -> RE: Establishing trade routes (4/24/2011 10:56:20 AM)

quote:

Exporting colony needs something to export and a commercial space port. Importing colony needs a landing field and to be within range.

This is explained in the manual, and also covered by advice and tool tips for the relevant buildings




dawilko -> RE: Establishing trade routes (4/24/2011 11:02:01 AM)

Hi ASHBERY76, thank you for the info.




mllange -> RE: Establishing trade routes (4/24/2011 6:23:43 PM)

If the route will be tourism related (i.e., not trade goods), then both the sending and receiving colony need to have a commercial space port. (Natural wonders, etc.) A landing field is not sufficient for tourism but works perfectly for receiving goods.




DasTactic -> RE: Establishing trade routes (4/24/2011 7:28:02 PM)

I was wondering about trade routes as well. :) Thanks for the info.




Wolfe1759 -> RE: Establishing trade routes (4/24/2011 7:39:34 PM)


quote:

ORIGINAL: nim8or

If the route will be tourism related (i.e., not trade goods), then both the sending and receiving colony need to have a commercial space port. (Natural wonders, etc.) A landing field is not sufficient for tourism but works perfectly for receiving goods.


Not sure that is quiet right. You need a Passenger Space Port on the planet with the tourist attraction(i.e. Natural Wonders), planets sending tourist there (i.e. that the Natural Wonder planet is "exporting" tourism to)only need a Landing Field. At least that is how it seems to be working for me.




mllange -> RE: Establishing trade routes (4/24/2011 10:43:47 PM)

It could be something that has changed with a patch or the expansion. I'll try to confirm with some testing, thanks for the head's up.




Terrific T -> RE: Establishing trade routes (4/25/2011 2:06:59 PM)

I'm in trouble with trades routes.
I 've built a commercial space sport on a planet with rare gems, and 2 landing stations on 2 others. So it worked fine, with 2 trades routes, but when i built 2 others landing stations on others planets, nothing happened, no new trade route created ?

after that, one of my first landing station was damaged, the route was "unused", but never came back after repairs. And no others were created.
then I tested and destroyed my commercial space port, my last trade route disepeared, built a new one, but still no trades routes after few turns.

Is there a max number trades routes for a commercial space port ?  Why the system can't created new ones ?
I don't see anything blocking my trade routes, no ennemies !





Iceman -> RE: Establishing trade routes (4/25/2011 3:53:21 PM)

Nim8or, nothing changed, it was always like that (no patch for SN yet, and SN is the expansion that introduced trade routes).

TT, are the new colonies in range for trade? ~23/24 sectors. Were the routes not created at all, or were they created but are unused?
The damaged landing station thing is a bug, which will be fixed in the next patch.




Terrific T -> RE: Establishing trade routes (4/25/2011 6:37:19 PM)


I quit the game and load a save, built new landing stations on Sparta and Troy, and it works... but no trade route between Argos / Earth & Mycenae. I didn't know there is a limit of sectors [&:] . If a sector is a square of the grid, then this may explain why, thanks.
I thought it was caused by the heavy dust.

[image]http://img576.imageshack.us/img576/8725/supernovaf.png[/image]






Iceman -> RE: Establishing trade routes (4/25/2011 9:47:10 PM)

Yeah, Earth seems to be just outside range from Argos, and Mycenae definetely is.




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