Peltonx -> RE: 1.04 The Wolf and the Bear (no Gids) (10/14/2011 11:56:28 AM)
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I hate to say it, but Tarhunnas will probably lose this game. After looking at loses per turn, IF Gids keeps the pressure on the German army it will break in 4 to 6 turns at which point most of the German army becomes usless. Gids will easly beable to advance 4 to 6 hexes per turn on average. The Red army will not be advancing faster then railheads so it can easly keep pushing 4 hex average. So with 120ish turns left Gids can easly be in Berlin long before the game ends, I dont thk hes more then 100 hexes from Berlin. So even at 2 hexs a turn he can easly win. This is another example of how far off the game is and not even close to historical at all. German armerment production is about 50% lower then historical by my guess. There should be a manpower shortage not an armerment shortage. Again the game still is babysitting the Russian side way way to much. Even with Tarhunnas pushing way past historical(12 mil in russian loses) and taking out far more then historical production he is probably going to lose the game or at best get a draw. Is there some reason why as a German player we should bother invading Russia? There is zero reward for killing 12 mill reds, bagging more then historical production, bagging Leningrad, Moscow-Rostov and pushing way past historical. The VP conditions are a total joke. The russian rail system is a joke, way over rated. The russian prodution system is a joke, manpower way way way over rated. The german prodtuction system is a joke, the armerment prodution way under rated. There is no way in hell that Russian moral would do anything other then tank with the losses of Moscow and Leningrad. At some point the general babysitting of the Russian side needs to come to an end. Pelton
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