martok -> RE: Automatic option (or warning) to shoot enemy colony ships (4/26/2011 11:37:47 PM)
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I agree with most of what you guys are saying. However, it's still largely irrelevant to the point that Hetulik brought up in the first place. What he's saying is that it would be greatly appreciated if we, the player, would be informed when an alien colony ship is approaching a planet we're mining....AND that we have the option -- assuming we're willing to take the reputation hit -- to fire upon (and if necessary, destroy [if it refuses to run away]) said colony ship in order to preserve our "claim" to that planet. Conversely, Howard Mitchell is correct in that we should then also need to be informed if we're about to colonize a planet being mined by another empire. Same goes for his statement that the AI should be able to do this as well. I'm totally fine with there being a reputation penalty for this type of action; that seems only fair. But like Hetulik, I would at least like to see this as an option available to the player(s) to indulge if they so choose.
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