alaric318 -> RE: what is WITE ? (5/2/2011 2:59:50 PM)
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just my own opinion, but i guess is the point in almost all wargame/s developed nowadays, in design, you sometimes face the -hard- choice to go for realism or playability, choosing the right balance between both is the right decision, in my honest opinion, so, WITE may have some design "features" that favors more realism or playability, but, overall, i think WITE have the right balance between realism and playability most part of the time, you have to have both things in mind when making a wargame, and most wargames, if not all, to some degree, have units order of battle in some degree, abstracted, in favor of realism or playability, if you focus the realism over each wargame you will indeed almost in all cases find "failures" but these that goes for give a better playability for the player, again, is my own opinion, aside all this i will like some "early elite" soviet ToE unit, or overstrenght early mech corps, that is the thing i will do when i have time and if my starting dates for my late 42 barbarossa scenario/mod allow me to do, i mean here, mech brigades an corps are available at 09/1942 and i need both of them at 06/1942, i need to do some test here and see how it works, but the thing what more limits the soviets early is the national morale (for ground elements experience) and the new unit build experience or the merge experience penalty feature (historical for truth but making "slow develop" soviet units. with best regards, Murat30.
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