Too Many Aircraft (Full Version)

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saygame -> Too Many Aircraft (5/3/2011 6:22:42 AM)

I'm using the 1.04.10 beta with the .11 hotfix. Started the game with 1.03 against AI. After checking my German AC (and all staffel were fine) before ending the turn, I ended the turn and got this. I do like having 200+ JUs and HEs just prior to mud but prolly this will make me into Oleg's true Supermen.

Somethin prolly got changed for this to happen. Save included in next post.


[image]local://upfiles/5465/B4FA511FE4A24CA5B9FBB71E7FB975D9.jpg[/image]




saygame -> RE: Too Many Aircraft (5/3/2011 6:31:46 AM)

Here's the save file:





Helpless -> RE: Too Many Aircraft (5/3/2011 6:49:30 AM)

I've seen it in the past and we fixed some instances. Ideally we need save prior the event with steps to reproduce it.




Helpless -> RE: Too Many Aircraft (5/3/2011 6:50:35 AM)

Btw, there is no save file in attached zip.




saygame -> RE: Too Many Aircraft (5/3/2011 6:52:30 AM)

Not sure why my zip didn't attach. Lemme try it again here. Actually pretty simple to reproduce. Just end turn and then go to AC reports and it will show at turn start.




saygame -> RE: Too Many Aircraft (5/3/2011 6:54:49 AM)

Oops didn't zip it up correctly I think. Try this one.




Helpless -> RE: Too Many Aircraft (5/3/2011 6:54:58 AM)

It does attach, but there is no save file inside, just url link to the jzip page.




saygame -> RE: Too Many Aircraft (5/3/2011 6:57:53 AM)

Last post save attachment zipped correctly. Try it.




Helpless -> RE: Too Many Aircraft (5/3/2011 7:31:09 AM)

The problem is already in. Probably it was sent back to national reserve and now scheduled to arrive with so many aircraft (pres 'i', show air units). Do you have previous saves when you sent them to the NR?




saygame -> RE: Too Many Aircraft (5/3/2011 7:59:25 AM)

The five offending air units (meaning aircraft numbers over max) were indeed all in on-map airbases on the preceding turn end, 15 (my end save, 15d---attached shows all five).
Therefore I did indeed send all five to the national reserve on turn 16. On turn 17, beginning of turn, the print screen report above was generated.
If there's any correlation, I might add that I did do quite a bit of work with my German and Axis Allied air forces as well on turn 16, mostly replacing some aircraft types. There may be a tie-in, so I mention that. I can send 2 hour game time saves (16a.b.and c) if they would help. Here you are.




saygame -> RE: Too Many Aircraft (5/3/2011 8:04:51 AM)

OOps here's 15d




Helpless -> RE: Too Many Aircraft (5/3/2011 8:38:10 AM)

Sorry to say but turn 15 already has bad aircraft data. You may check the arrival screens.

Did you start this game with final 1.03 or with one of the betas?




saygame -> RE: Too Many Aircraft (5/3/2011 8:44:27 AM)

Yes, I did start with a 1.03 beta, not sure which one tho. If I recall it was 6.




Helpless -> RE: Too Many Aircraft (5/3/2011 10:28:46 AM)

Ok, I think I got it. It can happen to some groups in National Reserve when you load the game. Quite bad bug. Fixed. Thanks for the report.




Helpless -> RE: Too Many Aircraft (5/3/2011 10:35:57 AM)

Attaching fixed 16d save. Just avoid save and load the game if you have some group arriving next turn with non-zero planes. I hope we will get the fix out shortly.




saygame -> RE: Too Many Aircraft (5/3/2011 5:36:04 PM)

Wow, Pavel, you are quick. Within twenty minutes you were on it. Can't ask for better support than that. And I hardly expected a fixed save file. You guys are awesome, thanks!

PS- The game, during turn 16 did eventually correct the staffel numbers to correct maxes without dumping the excess planes in the pool, so there must be a code that checks for maxes and fixes. My guess. Thanks again.




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