RE: Demo first Impressions (Full Version)

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Johnus -> RE: Demo first Impressions (5/9/2011 3:45:12 AM)

The save feature is grayed out in the demo. Just curious, why is this?




junk2drive -> RE: Demo first Impressions (5/9/2011 3:52:50 AM)

It works. You have to be in a battle to save.




rickier65 -> RE: Demo first Impressions (5/9/2011 3:58:35 AM)


quote:

ORIGINAL: Johnnie

The save feature is grayed out in the demo. Just curious, why is this?


The Save button gets greyed out during replay. Click continue to next phase and you should be at the beginning of a phase and you can save the game at that point.

Thanks
rick




Johnus -> RE: Demo first Impressions (5/9/2011 5:02:34 AM)

Thanks.




Mobius -> RE: Demo first Impressions (5/9/2011 5:11:45 AM)

quote:

ORIGINAL: diablo1
2. Will the Russians get that "Wave" thingy that was in CM:BB?
I don't know what a "Wave" thingy is but the Russians have an Order that the Germans don't. That is the Charge, which ups their courage and moves them at top speed. They also let out a yell as heard and seen in the Stalingrad Video.
http://www.youtube.com/watch?v=5bmwRU7x1PU




Zakhal -> RE: Demo first Impressions (5/9/2011 9:20:12 AM)

Is every german squad modelled to have MG42? Looking at how they simply wipe out my squads even from distance it seems they do. I lost four and half complete squads in 2 turns. Three of them to single german squad.

I know the historical losses for tankodeshinki were high but still I feel bad about it.

Good work with text description in unit details btw. I like reading them.




EagleMountainDK -> RE: Demo first Impressions (5/9/2011 12:30:52 PM)

I'm very impressed with the new demo, there is so many new things and the skins and sounds is soooo great. Way to go guys [&o]

Looking forward to the release.




AstroCat -> RE: Demo first Impressions (5/9/2011 1:01:41 PM)

What all is effected by the Level Of Detail Quality setting?




Commanderski -> RE: Demo first Impressions (5/9/2011 1:11:44 PM)

One thing that really impresses me about Matrix is the amount of research they do for their games. I'm just about finished reading Hells Gate and the tactics used by the Soviets and the way the German reinforcements show up are historically correct. Also the AI is very good. You can play the scenario over and over (of course there is only one now..[:)]) and the AI does different things each time.

Great job Matrix!




Fredrocker -> RE: Demo first Impressions (5/9/2011 4:15:25 PM)

I like the new demo, the graphic quality has improved and the AI seems to be more responsive... Good Work... I do have a question, I haven't been able to turn off the 'Flashing' blue squares around a selected unit (it is annoying as heck), some help please???... Also there doenst seem to be any type ground damage from Mortar or Artillery, granted the demo has 81mm shells coming in but the terrain is not affected... Is there craters created by larger 'Arty' and if so is it usable as some form of added defense...

Keep up the good work [:)] The game has come along way since Winterstorm and Kharkov...




Pillar -> RE: Demo first Impressions (5/9/2011 4:19:44 PM)

It was 5 PZIII's firing 50mm HE for two turns.

What I do is imagine that every house is really a disguised bunker, a fortified fighting position. With that in mind, the results are alright. The trouble comes when you have meeting engagements and the buildings become unrealistically valuable tactical features.






Pillar -> RE: Demo first Impressions (5/9/2011 4:21:26 PM)

Yeah I remember these and others like it, I went on a round research blitz one weekend. :) Something to do with finding airburst munitions in CMSF too weak against infantry in buildings.

Shell fragments go through just about anything but solid earth and stone.




Erik Rutins -> RE: Demo first Impressions (5/9/2011 4:28:28 PM)

Hi Fredrocker,

quote:

ORIGINAL: Fredrocker
I like the new demo, the graphic quality has improved and the AI seems to be more responsive... Good Work... Keep up the good work [:)] The game has come along way since Winterstorm and Kharkov...


Thanks!

quote:

I do have a question, I haven't been able to turn off the 'Flashing' blue squares around a selected unit (it is annoying as heck), some help please???... Also there doenst seem to be any type ground damage from Mortar or Artillery, granted the demo has 81mm shells coming in but the terrain is not affected... Is there craters created by larger 'Arty' and if so is it usable as some form of added defense...


Which flashing blue are you talking about exactly? Could you post a screenshot?

Dynamic shell craters including terrain deformation are not in this release, though they are on the visual improvements list and may be in the next release.
Regards,

- Erik




diablo1 -> RE: Demo first Impressions (5/9/2011 4:36:10 PM)

quote:

Dynamic shell craters including terrain deformation are not in this release,


This is practically a must for immersion of this type of game. Gotta have dynamic deformation of terrain and buildings, windows blown out, bullet holes in things, dents all kinds of damage animations and graphics. I mean you put all that time and work into grass....why not this other important stuff?




Mobius -> RE: Demo first Impressions (5/9/2011 4:37:22 PM)

I think he means the selected unit box. Just select a spot on the ground where no units are and click and you deselect ali units. You also aggregate your spotting.




freeboy -> RE: Demo first Impressions (5/9/2011 5:58:13 PM)

I was confused about the demo, is there only the one mission, somehow I thought there where two.. or maybe it is two, each side is counted?
I find the demo tempting, like a amall snack when one is very hungry! lol




JMass -> RE: Demo first Impressions (5/9/2011 6:02:09 PM)


quote:

ORIGINAL: freeboy
I was confused about the demo, is there only the one mission, somehow I thought there where two.. or maybe it is two, each side is counted?


There are two scenarios: the Tutorial and Novyy Rizadey, playable from each side.




Fredrocker -> RE: Demo first Impressions (5/9/2011 6:19:43 PM)


quote:

ORIGINAL: Erik Rutins

Which flashing blue are you talking about exactly? Could you post a screenshot?


Hi Erik

Here is a link to the Blue Marks I am talking about, I should have said they moved constantly and look like crop marks... my bad... but is there a way to turn them off...

Thanks in advance...




benpark -> RE: Demo first Impressions (5/9/2011 6:24:36 PM)


quote:

ORIGINAL: diablo1

quote:

Dynamic shell craters including terrain deformation are not in this release,


This is practically a must for immersion of this type of game. Gotta have dynamic deformation of terrain and buildings, windows blown out, bullet holes in things, dents all kinds of damage animations and graphics. I mean you put all that time and work into grass....why not this other important stuff?


Computer specs, for one. Remember, like you mentioned in the other thread?




Mad Russian -> RE: Demo first Impressions (5/9/2011 6:25:52 PM)


quote:

ORIGINAL: diablo1

quote:

Dynamic shell craters including terrain deformation are not in this release,


This is practically a must for immersion of this type of game. Gotta have dynamic deformation of terrain and buildings, windows blown out, bullet holes in things, dents all kinds of damage animations and graphics. I mean you put all that time and work into grass....why not this other important stuff?


I'm sorry, I remember you being extremely upset at times that the update wasn't released to you yet. You wanted to wait another 6 months for the update?

Grass took us about 2 months. What you are talking about is at least a 6-8 months addition to the update.

Sorry, the update needed to come out. We can make the additional changes to the next games in the series.

Good Hunting.

MR




Mad Russian -> RE: Demo first Impressions (5/9/2011 6:30:42 PM)


quote:

ORIGINAL: Fredrocker

I like the new demo, the graphic quality has improved and the AI seems to be more responsive... Good Work... I do have a question, I haven't been able to turn off the 'Flashing' blue squares around a selected unit (it is annoying as heck), some help please???... Also there doenst seem to be any type ground damage from Mortar or Artillery, granted the demo has 81mm shells coming in but the terrain is not affected... Is there craters created by larger 'Arty' and if so is it usable as some form of added defense...

Keep up the good work [:)] The game has come along way since Winterstorm and Kharkov...



Glad you like the PCO Demo Freddie...especially since you were so vocal about how PCK SUCKS!!!!!! ROFL!!! [:D]

I'm glad you took the time to at least try PCO. It's different but then we always set out to make it different.

There is no dynamic terrain damage in PCO. This all started off as a simple update. That is one feature that was always to be included in the next game of the series. Destructible terrain is coming just not in this update.

Don't you owe me a game? I'll take it with PCO when you get the full version. You can pick the scenario!

Good Hunting.

MR





Mad Russian -> RE: Demo first Impressions (5/9/2011 6:33:34 PM)


quote:

ORIGINAL: Fredrocker


quote:

ORIGINAL: Erik Rutins

Which flashing blue are you talking about exactly? Could you post a screenshot?


Hi Erik

Here is a link to the Blue Marks I am talking about, I should have said they moved constantly and look like crop marks... my bad... but is there a way to turn them off...

Thanks in advance...



That blue flashing marker is showing you where on the overall situation map the unit you have selected is located. Deselect any units and there won't be any flashing blue squares.

Good Hunting.

MR




Fredrocker -> RE: Demo first Impressions (5/9/2011 6:33:35 PM)


quote:

ORIGINAL: Erik Rutins

Dynamic shell craters including terrain deformation are not in this release, though they are on the visual improvements list and may be in the next release.


quote:

ORIGINAL: diablo1

This is practically a must for immersion of this type of game. Gotta have dynamic deformation of terrain and buildings, windows blown out, bullet holes in things, dents all kinds of damage animations and graphics. I mean you put all that time and work into grass....why not this other important stuff?


Well not just the immersion factor, but basically I have to watch every area where my units are on a replay just to see where the Arty is coming down... so on a large map with many units, opposing Arty will be a pain to locate and determine even at a high overview... I guess it will be the same for Arty I have planned on the enemy too... IMHO...

I do think the flowers, grass and that stuff is very well done, though I bet we see a lot of snow in many of the battles...

I am impressed with the AI the more I play the one battle over and over... [:D]




Mobius -> RE: Demo first Impressions (5/9/2011 6:34:01 PM)


quote:

ORIGINAL: Fredrocker


quote:

ORIGINAL: Erik Rutins

Which flashing blue are you talking about exactly? Could you post a screenshot?


Hi Erik

Here is a link to the Blue Marks I am talking about, I should have said they moved constantly and look like crop marks... my bad... but is there a way to turn them off...

Thanks in advance...

Yeah, those are just the unit selection box(s). Just move the cursor arrow outside the box and click.




Mad Russian -> RE: Demo first Impressions (5/9/2011 6:36:54 PM)


quote:

ORIGINAL: Fredrocker


quote:

ORIGINAL: Erik Rutins

Dynamic shell craters including terrain deformation are not in this release, though they are on the visual improvements list and may be in the next release.


quote:

ORIGINAL: diablo1

This is practically a must for immersion of this type of game. Gotta have dynamic deformation of terrain and buildings, windows blown out, bullet holes in things, dents all kinds of damage animations and graphics. I mean you put all that time and work into grass....why not this other important stuff?


Well not just the immersion factor, but basically I have to watch every area where my units are on a replay just to see where the Arty is coming down... so on a large map with many units, opposing Arty will be a pain to locate and determine even at a high overview... I guess it will be the same for Arty I have planned on the enemy too... IMHO...

I do think the flowers, grass and that stuff is very well done, though I bet we see a lot of snow in many of the battles...

I am impressed with the AI the more I play the one battle over and over... [:D]




While you may have a scenario with a large OOB it's easy to find and follow the action. When anything appears in the message box you can simply click on it and it will take you to that event.

If you need to see where artillery is landing, or any other event in the message box, but want to stop the action while you go look you can hit pause, click on the action in the message box which will take you there, you can click on the replay bar a bit before the artillery starts to land and watch the entire event.

Good Hunting.

MR




diablo1 -> RE: Demo first Impressions (5/9/2011 6:37:52 PM)


quote:

ORIGINAL: Mad Russian


quote:

ORIGINAL: diablo1

quote:

Dynamic shell craters including terrain deformation are not in this release,


This is practically a must for immersion of this type of game. Gotta have dynamic deformation of terrain and buildings, windows blown out, bullet holes in things, dents all kinds of damage animations and graphics. I mean you put all that time and work into grass....why not this other important stuff?


I'm sorry, I remember you being extremely upset at times that the update wasn't released to you yet. You wanted to wait another 6 months for the update?

Grass took us about 2 months. What you are talking about is at least a 6-8 months addition to the update.

Sorry, the update needed to come out. We can make the additional changes to the next games in the series.

Good Hunting.

MR


It was the fact that you put GRASS ahead of everything else that is MORE IMPORTANT to this game. I bet if you had a poll of what to do first GRASS, DAMAGE DEFORMATION (building desruction, etc. etc.), INFANTRY MODELING IMPROVEMENTS like reduced suppression levels) that GRASS would have come in LAST PLACE.

That's why I was so adamant about wasting time on grass as it's just not that important. It's almost like oh should a Tiger tank have a 7 or an 8 for front hull armor stat, nobody really gives a damn except some hard nosed grog that wants historical accuracy to a tee which none of these games ever have anyways. I'd wager most players just want ACTION and FUN and yeah at least SOME plausibility but whether a blade of grass height inches makes a difference or not I think not.

But oh well continue to blame your mistakes on me if that's what floats your boat and makes you feel better about what was left out. I'm just trying to tell you what improves the game as so many others before me.




Mad Russian -> RE: Demo first Impressions (5/9/2011 6:44:23 PM)


quote:

ORIGINAL: diablo1

It was the fact that you put GRASS ahead of everything else that is MORE IMPORTANT to this game. I bet if you had a poll of what to do first GRASS, DAMAGE DEFORMATION (building desruction, etc. etc.), INFANTRY MODELING IMPROVEMENTS like reduced suppression levels) that GRASS would have come in LAST PLACE.


No we didn't, grass was done last.

quote:


That's why I was so adamant about wasting time on grass as it's just not that important. It's almost like oh should a Tiger tank have a 7 or an 8 for front hull armor stat, nobody really gives a damn except some hard nosed grog that wants historical accuracy to a tee which none of these games ever have anyways. I'd wager most players just want ACTION and FUN and yeah at least SOME plausibility but whether a blade of grass height inches makes a difference or not I think not.


The issue is more like should a Tiger have a 4 or an 8. Grass is just that important to keeping infantry alive. Both in the game and in real life.

quote:


But oh well continue to blame your mistakes on me if that's what floats your boat and makes you feel better about what was left out. I'm just trying to tell you what improves the game as so many others before me.


I'm not blaming anyone. I'm explaining to you that there is only so much time and only so many resources. We all have list of our own priorities. I can see that on your list grass was low. You've made that clear. We didn't see it that way and I've tried to explain to you why we made that decision.

Bottom line is that grass included and the infantry combat system gets more work done to it as the next phase of the game series.

Good Hunting.

MR




Fredrocker -> RE: Demo first Impressions (5/9/2011 6:45:45 PM)


quote:

ORIGINAL: Mad Russian


That blue flashing marker is showing you where on the overall situation map the unit you have selected is located. Deselect any units and there won't be any flashing blue squares.



Hi Steve

I understand deselecting, I am referencing the constant in-out motion of the crop marks when the unit is selected and I am trying to plot some orders, such as LOS/LOF, is there a way to make the motion stop... I figured if I could turn off the pulsating Icons (I think they beat at the same rate as my pulse) I could turn of the blue crops.... Once I deselct I no longer can do anything with the unit... Its not a biggy but it is annoying to me, maybe I shouldn't be down at ground level behind the unit doing LOS/LOF plotting...




Fredrocker -> RE: Demo first Impressions (5/9/2011 6:48:22 PM)


quote:

ORIGINAL: Mad Russian


While you may have a scenario with a large OOB it's easy to find and follow the action. When anything appears in the message box you can simply click on it and it will take you to that event.

If you need to see where artillery is landing, or any other event in the message box, but want to stop the action while you go look you can hit pause, click on the action in the message box which will take you there, you can click on the replay bar a bit before the artillery starts to land and watch the entire event.



[8D] Cool, I forgot about that nice feature, ... Thanks Steveooooo[:D]




Erik Rutins -> RE: Demo first Impressions (5/9/2011 6:49:20 PM)

quote:

ORIGINAL: diablo1
It was the fact that you put GRASS ahead of everything else that is MORE IMPORTANT to this game. I bet if you had a poll of what to do first GRASS, DAMAGE DEFORMATION (building desruction, etc. etc.), INFANTRY MODELING IMPROVEMENTS like reduced suppression levels) that GRASS would have come in LAST PLACE.

That's why I was so adamant about wasting time on grass as it's just not that important. It's almost like oh should a Tiger tank have a 7 or an 8 for front hull armor stat, nobody really gives a damn except some hard nosed grog that wants historical accuracy to a tee which none of these games ever have anyways. I'd wager most players just want ACTION and FUN and yeah at least SOME plausibility but whether a blade of grass height inches makes a difference or not I think not.

But oh well continue to blame your mistakes on me if that's what floats your boat and makes you feel better about what was left out. I'm just trying to tell you what improves the game as so many others before me.


As MR noted, grass was done last, infantry improvements were done long before grass. You don't have a leg to stand on here. I realize you have some pet peeves and personal wish list items, but continuing to criticize without being informed ends up as bashing, which is not what these forums are about.

The features you want to see are also on our list. A LONG list of features was added to and implemented for PCO, which (correct me if I'm wrong) you are getting for free. There will always be more that we could do but if we chose that route, we would never release a game.

Regards,

- Erik




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