RE: Ok, count me in as a bit distressed (Full Version)

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Mehring -> RE: Ok, count me in as a bit distressed (5/8/2011 6:32:42 PM)

Well, here we are again, same issue in a different context.

We do not have a choice between historical and random weather but between predictable and random weather. The front was never so totally shut down in the summer as it can be using random weather. With a realistic weather model, random weather should be the more realistic option because it creates uncertainty and deprives the players of omniscience. As things stand, predictable weather is actually more realistic because the weather system is fundamentally flawed.

WitE has enough detail in the levels of ice but hoplessly insufficient detail in its weather zones. An interim compromise would be to quadruple or so the number of weather zones but we really need a granular system.




Scook_99 -> RE: Ok, count me in as a bit distressed (5/8/2011 6:37:32 PM)

Agree with Andy on this one, and so would my friend, if he were to post. If it's in the game, use it or lose it. Makes for more desperate game play which can lead to legendary games that you and your friend remember 25 years later.

Did have a game go only 5 turns here before I did surrender. I didn't know my friend put on random weather, moved 1st Pz Army out on a daring maneuver knowing I would be cut off next turn, but would get a cast encirclement out of it. Got cut off, mud hits, can't move, 5 pz divisions, 2 SS motorized divisions, and 3 motorized divisions gone. Yes, they didn't die until the next turn (clear), but the separation of the mobile units and my infantry was so great I couldn't even march to get them in supply.




PyleDriver -> RE: Ok, count me in as a bit distressed (5/8/2011 6:55:14 PM)

Well the good side of playing random is you may get a snow turn or two in the middle of the blizzard...




Redmarkus5 -> RE: Ok, count me in as a bit distressed (5/8/2011 7:43:45 PM)

LOL.

The problem with the way random weather works in WiTE is down to the lack of granularity in the weather zones. If the random mud only affected the advance of, say, one Armee, it would be a good feature, but mud all across the entire front is insane.




Redmarkus5 -> RE: Ok, count me in as a bit distressed (5/8/2011 7:44:37 PM)


quote:

ORIGINAL: Mehring

Well, here we are again, same issue in a different context.

We do not have a choice between historical and random weather but between predictable and random weather. The front was never so totally shut down in the summer as it can be using random weather. With a realistic weather model, random weather should be the more realistic option because it creates uncertainty and deprives the players of omniscience. As things stand, predictable weather is actually more realistic because the weather system is fundamentally flawed.

WitE has enough detail in the levels of ice but hoplessly insufficient detail in its weather zones. An interim compromise would be to quadruple or so the number of weather zones but we really need a granular system.


+1




Sabre21 -> RE: Ok, count me in as a bit distressed (5/8/2011 8:50:58 PM)


quote:

ORIGINAL: redmarkus4

LOL.

The problem with the way random weather works in WiTE is down to the lack of granularity in the weather zones. If the random mud only affected the advance of, say, one Armee, it would be a good feature, but mud all across the entire front is insane.


I could probably hunt down my suggestion on that one from ages ago. I agree with you on this. I wanted to see much smaller weather zones, preferably only a hundred miles across (10 hexes). ideally it would incorporate weather patterns so mud in one zone one turn might end up in an adjacent zone downwind the following turn. Oh well..maybe down the road.




PeeDeeAitch -> RE: Ok, count me in as a bit distressed (5/8/2011 8:56:47 PM)

I will trade you gigantic weather zones for the "Sabre Special" armored walkers!




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