Altaris -> RE: Reserves are a PITA now (5/10/2011 12:19:23 PM)
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I fully agree that reserves were a liability previously, as they hardly ever worked, got no fort bonus, and more often than not got trashed/routed in the process. No longer the case, at least not in 1942. The algorithms seem to be very effective now at bringing in enough (and only just enough) reserves to bring the defenders odds back down to 1:1 - 1.5:1 and keep a hold. Mostly it's the tank corps I've seen doing it (presumably due to high MP), but I also had 3 deliberate attacks get stopped dead cold by a guards division that was 1 hex back from the one I was attacking and kept jumping up front to help defend. I don't know the solution to this. Reserves should be important, IMO, but it's a bit ridiculous when even the most fragile points in a line can be insta-boosted multiple times in a round. As an Axis player, I know this is going to kill any small tiny chance I might have had of advancing by this stage in a GC. Shouldn't reserves have some kind of delay before they get committed as well? I'm not sure the inner workings of the game system, but if it's done in some sort of rounds, maybe have them join in a variable number of rounds from teh start of combat? There should be some way of overwhelming a 2=2 stack with a large deliberate attack before the reserves can even be brought up (esp. when said reserves are coming from 80 miles away!!)
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