tweber -> RE: WAW on AT Gold (5/12/2011 7:46:36 AM)
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ORIGINAL: cveta Some questions for all that have tried WAW scenarion on At Gold I play in human ws human game as west only and have few questions 1- at the start there is an option to chouse for human player for west and Germany. Will Japan and China and Su be human players also? In standard At game we chouse all 4 of players at the beguining of the game. Yes, Japan, China and SU will be human. quote:
2 - standard At gold - 10 rifles or 1 flak or 1 art. can be carried with 1 truck/halftruck. 10 rifles need 10 trucks in At gold? Is this corect? I simply cannot understand what carries what. I build 50 enginers. How many horses or trucks are neded to speed them up. An how many for 10 light artilery? Vehicles are scaled down in terms of price and capability. So, you need 1 truck or 1 horse to mobilize an infantry or a light artillery. Bombers have a dual role as transporters and can carry 2 infantry each. quote:
3 - I boost Non European people production to 100%. But I see that only cities in India and Africa have incrised production. Australia and Canada still produce 0,5 PP per turn. Why is that? India and Africa use Non-European people production. Austrailia and Canada use British people production. The cost of the three production improvements is set based on the amount of production that will be improved. So, it costs alot for a regime to improve own people production, but you get alot more in return. The is a card that shows how much unmodified production by people type your regime has. quote:
4 - 1 turn is how many days in waw At gold? My oponenet and me played for aproximatly 10 turns and we are in Feb. 1940 20 days per turn quote:
5 - all starting units for west are British. Units produced in India for exaple have mark NON ( non europiean I belive ). How well will they fight and what bonuses will they have until I by a card to improve them to fight at 100% Non-European and European people fight at 80% capability. This can be improved to 100% by playing the coallition card for Non-European and European people respectively. Another way to get around this is to just use Non-Euro and Euro production centers for PP and pre-cursors. quote:
6 - once when France/Norway/Belgium is attacked will they fight at 100% or should I save some PP to make them fight better also? The Low Countries are Euro peoples so you would need to improve them. French fight at 100% for the West so you do not have to do anything. quote:
7 - after attack on enemy cities with LB I cannot see the demage done to cities after initial attack. Or I cannot found where to read that info ( how fast are cities self repairs?) If you have a location selected, there are tabs on the right side - hex and loc. Hex shows the units in the hex. Loc shows the location status. Here is where you would get the damage status. quote:
8 - I cannot find an info how many hexes units moves on road, plains, forest or seas. Where is that written? Same goes for intercept range for planes. Best way to see all the land movement is to go to editor, land and then movetypes. In plains, foot moves 3, horse moves 4, wheel moves 5 and tracked moves 6. On roads, foot moves 4, horse moves 5, wheel moves 10 and tracked moves 7. quote:
If anybady have a time please answer thouse questions. Thanks
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