springer -> RE: Strange tech cost scaling (5/15/2011 6:03:44 PM)
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I'm in agreement with Vic's rationale of upping the price of infantry. Not only does an infantry upgrade affect the greatest percentage of units, the greatest SFT types on the map, some of the simulations I ran point toward upgrades as having a fairly substantial, though indirect impact, on the effectiveness of infantry that is greater than the 25% increments of the upgrades would suggest because the dynamics of how infantry interact with their support weapons changes in interesting ways as the infantry acquires more hit points. (Essentially, stronger infantry will hold the front line longer, allowing the rear support weapons more rounds to do more damage. Thus, the real gain is actually greater than it appears to be. The new costs reflect this, I feel. The higher price also adds more balance in another way. It forces players to more seriously consider higher tech options than "grunt" improvement in upgrades (i.e., planes or armor) in a game where there is a huge temptation to stay at a low-fuel-consuming WWI mode (especially when oil wells are scarce).
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