RE: Battle 3 (Full Version)

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FNG -> RE: Battle 3 (5/23/2011 11:19:14 AM)

Za Rodinu! In the centre, a shout goes up and Soviet rifle teams charge panzers from the burned-out village.



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FNG -> RE: Battle 3 (5/23/2011 11:20:28 AM)

On the right, the Red Wave charges from the woods.



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FNG -> RE: Battle 3 (5/23/2011 11:22:17 AM)

The Soviet counter-attack gains momentum, but the Pz IIIs hold them off, supported by MG fire from the halftracks and Panzer grenadiers.



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FNG -> RE: Battle 3 (5/23/2011 11:24:17 AM)

With the left objective only under intermittent attack, the Pz IV platoon turns sharp right and takes the Soviet attackers in flank, blasting away at short range.



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FNG -> RE: Battle 3 (5/23/2011 11:26:46 AM)

The attack wilts under the new cannonade and Soviet morale is broken. 1st Panzer have the field but at the cost of a Pz Kpfw IIIG that they can ill-afford to lose... One less cannon to face T-34s or KVs does not bode well.



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FNG -> RE: Battle 3 (5/23/2011 11:32:31 AM)

While I'm generally happy with my performance, it is a blow to lose a tank. Perhaps I would have been better off deploying the Panzer grenadiers unmounted on the right to support the Pz III platoon - this may have made spotting and killing the AT guns quicker. Once the Soviet armour and AT guns were out of the picture, it was just a case of not getting too close with armour and not exposing my infantry too much. Soviet artillery was sporadic and inaccurate which also helped me.

I have a sneaking suspicion that we will be seeing heavier armour soon, or even Soviet CAS.




ComradeP -> RE: Battle 3 (5/23/2011 12:25:36 PM)

In every battle that I've played thus far, there's always a situation that you can't control which pops-up at the most inconvenient moment. If you're lucky, it will just result in track damage or possibly a killed crewmember. If you're unlucky, you'll lose a tank, maybe more.

There's a notable increase in performance when you get medals/awards/abilities that improve the capabilities of your tanks, so later battles are not necessarily more difficult as long as you get a feeling for how to use your forces.

As your tanks have better guns, you don't need to sneak up on T-34's to shoot them from less than 200 meters, something I generally have to do, so provided the ammo situation remains good and you keep your Panzer IV's alive, you have a good chance. With Panzer Ace, their HEAT ammo might even be able to destroyed a T-34 from the front.

Your experiences thus far mirror mine for the early battles. They're not too difficult, but there's always some tricky situation. Of course, I restart when I lose a tank or crewmember and you keep playing, so I'm hoping your core will stay fairly intact.




FNG -> RE: Battle 3 (5/23/2011 2:41:57 PM)

Elite Pz IVs with Panzer Ace could take down KV-1s with HEAT in PCK, so I imagine they'll be my backbone against heavier Soviet armour. The Pz IIIG 50mm with APCR is no slouch either, capable of killing T-34s from the right angle and distance (obviously closer than one would like [:)]). I think the biggest problem as the Germans in the early battles is that you are assaulting positions that are defended by AT guns in AFVs that are relatively fragile - everything you have can be killed by a 45mm round without too much difficulty.




Enigma6584 -> RE: Battle 3 (5/23/2011 3:09:17 PM)

Absolutely superb AAR!




ComradeP -> RE: Battle 3 (5/23/2011 4:31:47 PM)

quote:

Elite Pz IVs with Panzer Ace could take down KV-1s with HEAT in PCK


From the side I presume, as their frontal armour's rated at 12 and HEAT has only one documented penetration value (8).

quote:

I think the biggest problem as the Germans in the early battles is that you are assaulting positions that are defended by AT guns in AFVs that are relatively fragile - everything you have can be killed by a 45mm round without too much difficulty.


Depends on what tanks you have, the Panzer IVE's and my Panzer 38(t)E's can take a 45mm shell to the front without too much difficulty, but those Panzer IIIG's most certainly can't.

I'd actually say that you're more likely to be able to take hits early in the war than at any other stage, although you eventually get Panthers I believe and those can take hits. The upgraded 45mm in 1942 as well as 57mm and 76.2mm AT guns should not have too much problem with the armour of Panzer IIIL's and Panzer IVG's. The range at which the armour can be penetrated also increases.




FNG -> Battle 4 (5/24/2011 5:20:29 PM)

16th July 1941.

We have been able to replace the destroyed Pz III but obviously we have lost the experienced crew (I'm playing with Maximum replacements). In addition to our core force, for this assault we have four 105mm and four 150mm guns, four Sd Kfz 251s, two Opel Blitz, four MG34 teams and a 50mm mortar team.

We have to take control of the area around a factory complex. The terrain has many dips and furrows that could hide all kinds of unpleasant surprises; I decide to go for a heavy left hook across the ford and behind the factory.



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FNG -> RE: Battle 4 (5/24/2011 5:21:17 PM)

The kampfgruppe prepares to roll:



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FNG -> RE: Battle 4 (5/24/2011 5:22:22 PM)

As our right flank is completely open, one MG team and the mortar team are left in buildings to keep watch, and a smoke barrage is called down to cover the advance.



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FNG -> RE: Battle 4 (5/24/2011 5:23:13 PM)

Kampfgruppe orders:



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FNG -> RE: Battle 4 (5/24/2011 5:24:07 PM)

Our Sd Kfz 222 recon platoon dash across the ford. Contact!



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FNG -> RE: Battle 4 (5/24/2011 5:25:33 PM)

The smoke barrage begins to develop nicely on our right, though T-26s have been glimpsed on a ridge in the distance through holes in the smoke.



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FNG -> RE: Battle 4 (5/24/2011 5:27:12 PM)

The Pz IV platoon crosses the ford and leapfrogs the recon platoon, coming into contact with a number of T-26s on the objective.



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FNG -> RE: Battle 4 (5/24/2011 5:27:42 PM)

And here they are:



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FNG -> RE: Battle 4 (5/24/2011 5:28:57 PM)

One of the risks with my current plan is that there is little spacing betweens platoons and units - I really hope there are no Sturmoviks in the neighbourhood!



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FNG -> RE: Battle 4 (5/24/2011 5:30:04 PM)

As the smoke clears, elements of the Pz III and Pz IV platoon come under fire from the ridge to the right of our jump-off point.



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FNG -> RE: Battle 4 (5/24/2011 5:31:44 PM)

Our panzers score a number of hits and continue to advance on the factory.



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FNG -> RE: Battle 4 (5/24/2011 5:32:29 PM)

The surviving T-26 makes a run for it.



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FNG -> RE: Battle 4 (5/24/2011 5:33:34 PM)

Having crossed the ford and turned right, our left flank is now threatened by Soviet infantry reinforcements.



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FNG -> RE: Battle 4 (5/24/2011 6:31:09 PM)

Things look a bit different after the 105mm and 150mm artillery has been visiting...



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FNG -> RE: Battle 4 (5/24/2011 6:31:58 PM)

Despite the artillery, there is a heavily armed barn hiding behind some cows!



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FNG -> RE: Battle 4 (5/24/2011 6:33:01 PM)

One of our MG teams is caught in cross-fire between the farm and the factory, so naturally they bailout of their armoured vehicle [&:]



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FNG -> RE: Battle 4 (5/24/2011 6:34:33 PM)

The nature of the advance has meant that the kampfgruppe has become squeezed between the farm and the factory; I'm paying the price for that now as my infantry are being hit from two sides.



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FNG -> RE: Battle 4 (5/24/2011 6:35:49 PM)

The Pz III platoon pushes forward past the factory, eliminating a 50mm mortar and suppressing some others. Then the woods become alive with Soviet infantry...



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FNG -> RE: Battle 4 (5/24/2011 10:30:09 PM)

It appears that the farm we passed has not been cleared or it has been re-occupied by reinforcements.



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FNG -> RE: Battle 4 (5/24/2011 10:31:21 PM)

We take the first objective as the HQ panzer platoon deals with the Soviet reinforcements to the farm.



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